This week we talk about a large amount of site news as we get ready for Update 18.
Free Sample Of The Week April 1st – 7th
+5% Attack Damage (90 min) Use Coupon Code tmQXv6PhNx2Nk 1/Account
- Quest Packs
- Mithril Coins
- 100% XP Boost (1hr)
- Max Morale & Power Scroll
LOTRO Players News
Week In LOTRO
- Helped Bingo get the thing with the people at the place
- Wargeded a lot.
- Discovered that the mini flop is a handy skill to click on when internet drops.
- Skirmished responsibly with mixed results
- I learned that the best way for a minstrel to deal with mounted foes is to dismount.
News Beyond LOTRO
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Kaleigh Starshine left a comment on LOTRO Players News Episode 143:
Great show, everyone! 🙂
Maybe I should clarify my article about Burglars a bit. Watching the preview videos for the new instances, it is very clear that no one enjoys their character getting stunned all that often 🙂
When you have no skills available to use, you are effectively ‘stunned’ as far as combat goes. More and more, Burglars are having times when they have no skills available to them to use, as nearly half of our combat skills are gated behind critical hits. With the new partial avoidance rules coming, these times will increase dramatically. Without the battle jewelry that gives us a higher critical chance, they will be increased all the more.
You cannot trust in ‘rotations’ as a Burglar because you are going to find many of your crucial skills unavailable when you need them. It just is not very fun sitting there doing nothing, waiting for a skill to come off of cooldown and hoping you get a critical hit with it.
This is an issue for Quiet Knife Burglars over the other two lines due to place of play. Mischief-maker is extremely slooooow, and will never have this issue. Gambler is slower and has more options. Quiet Knives can go through 5 skills in two seconds, and if you have not scored a critical hit with them, you are loitering until you get another chance at one 🙂
Flosiin left a comment on LOTRO Players News Episode 143:
For the new player question about range classes:
One thing melee classes won’t like is two range classes playing ping pong with a mob. The melee person(s) is running back and forth to get the mob as the range people are swapping aggro with each other.
You can stand way back from a mob and pew pew like crazy. But if you get aggro, and the tank/melee is busy with a bunch of mobs already, they are not going to run to you to grab aggro back. You’ll have to run back to them and see if they can get aggro back or hope you can survive.
Also in this scenario, if you’re at max distance, you might also be out of range of the healer. No heals for you!
When I’m on my hunter, I’m just out of range of most aoe damage and very near the healer to help cover them. That way I can make an attempt to kill/trap/lay decoys/aggro mob that’s going for the healer. Also, if I get aggro in this spot, I can run a few steps forward and be in range of the melee so they can get aggro back.
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