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action or later. Please see Debugging in WordPress for more information. (This message was added in version 6.7.0.) in /home5/ally526/public_html/lotroplayers.com/wp-includes/functions.php on line 6114Easy to learn, hard to master. Simple in design yet infinitely intricate. That\u2019s what the legendary item system was when it was introduced 11 years ago.\u00a0 With the launch of the Mines of Moria.<\/p>\n\n\n\n
Each Legendary Item contains the possibility of greatness. While they’re typically less impressive than comparable items of their initial level, they have the potential to grow into the most powerful items in the game. <\/p> https:\/\/stratics.com\/threads\/lotro-developer-diary-introduction-to-the-legendary-item-system.108929\/<\/a> <\/cite><\/blockquote>\n\n\n\n
It couldn\u2019t remain the most powerful item in the game. As each expansion would release a new level of legendary weapons. And you’d go on the next set of adventures.<\/p>\n\n\n\n
Every expansion had its own story. It would last a year and you\u2019d get attached to your LI. In 2019 that same weapons last you a few days, weeks or perhaps 2 months on the legendary server. Along the way they lost their legendary feel. They became just a an item.<\/p>\n\n\n\n
Losing the legendary feeling<\/h4>\n\n\n\n
Along the expansions the third age drops quickly lost its shimmer. The race to the first age weapon was your main focus. You knew any effort you put into the first item would be reduced to a rune of item experience. There is no journey anymore if you know the outcome.<\/p>\n\n\n\n
That person across you in the train could be your next best friend, but most likely you will just say hi and bye to him and the next station.<\/p>\n\n\n\n
Me, myself and my LI<\/h4>\n\n\n\n
Turbine set out to bring back the feeling originally designed for Moria. A weapon that would feel part of your character. A much needed revamp of a system that grown so fixed in what it could be.<\/p>\n\n\n\n
While some might prefer a system that lets them pick exactly what they want, that system also sacrifices uniqueness as every item quickly becomes the hot build of the week.<\/p> https:\/\/stratics.com\/threads\/lotro-developer-diary-introduction-to-the-legendary-item-system.108929\/<\/a> <\/cite><\/blockquote>\n\n\n\n
While your weapon at level 100 has stayed with you for a very long time it lost it\u2019s appeal as a reward. Perhaps with the upcoming Mordor expansion in mind, new instances in Osgiligath and Minas Tirith it was time for what most felt the legendary items should have been from the start. Imbuement made it so that your Li’s can expand to infinity and beyond. <\/p>\n\n\n\n
Your weapons became legendary again and would create a story again. Atleast the level 100 versions. While discussed it never made it way down the level range. <\/p>\n\n\n\n
It\u2019s dangerous to go back and change the past<\/h4>\n\n\n\n
Not many games ever live long enough to take a look back and change their past. Most of the time companies will create a new game or a new game system. Hardly anyone plays the boardgame Catan with all expansions. It becomes an entangled mess, too convoluted for anyone but the most enfranchised colonist. You might love it, but the gap between a new player and you becomes near insurmountable.<\/p>\n\n\n\n
Yet rewriting the game to bridge that gap isn’t frivolous. Helms deep trait trees remain heavily debated. While some liked the complexity of 80 skills to choose from it’s not great. <\/p>\n\n\n\n
Choice is great, but permanent mistakes aren’t. For both players, game designers and everyone in between.<\/p>\n\n\n\n