Lotro and 2019 – Producers letter

Producer’s Letter – February 2019 – A Look Ahead

(As posted by Severlin)

Greetings! My latest letter to you will focus on our goals for the upcoming year. This is slightly different than just discussing upcoming content and features, and I hope to give everyone a bit more insight into how we want to improve the game. So, while this does provide a road map for the year, the following letter focuses more on our goals for the game in 2019:  

Story

 First, our most important goal for the year is to continue to tell your ongoing story. We are excited to continue the Black Book of Mordor as it winds through Middle-earth and leads players to our next expansion. The tale will take us to the Vale of Anduin, where we will explore the history, important events, and secrets of that area. As the year continues, we will unveil more tales in the Vale, and then follow the story back towards Mordor to Minas Morgul itself. Among the many dangers you’ll face will be Shelob herself as you learn what she has been up to, and how she is influencing the future of Middle-earth.   

Challenge

 That leads us to our second goal for the year: continue to balance the challenge of the game. The question of game difficulty has split our players, with some expressing concern over the difficulty in Mordor, and others loving the increased challenge. While we wanted Mordor to be a scary place, we heard your feedback about how difficult the region could be. For the next expansion, our goal is to balance the main storyline with the rest of the game’s content, rather than stepping up in difficulty. The landscape and normal instances will not have the same increased difficulty that Mordor had.  Instead, We will be looking to introduce optional challenge into the game in some instanced content by extending Difficulty tiers up to four, or even higher. Players can test their skill with these higher instance tiers, and earn increased rewards. We want some solo-, three-, six-, and twelve-character content to have extra tiers of difficulty: tier four, tier five, or even higher. This will allow players looking for more challenge to opt into it, while allowing players who are not interested in more difficulty to play through the story and not be forced to engage in that type of play.  

64 Bit Client

 We are testing our 64 bit Windows client, and updating our code so that environments can make better use of graphics memory. This will allow the client to overcome some restrictions on how the world loads, how textures load, and how much we are able to use modern graphics cards. We hope to have a client in beta as early as March.  

Class Balance

 With the recent updates to Minstrel, and with an update to Burglar on the way, many classes will have received their initial balance pass. Although this is a good start, we want to continue to work on class balance with updates, bug fixes, and tweaks throughout the year. We will continue to base that balance work on your feedback in addition to our own internal testing, and we intend to improve this feedback process this year and beyond. We have plans for Rune-keeper and Captain, though our goal for the future is to be able to add small changes to several classes at a time, rather than implementing a large number of changes for a single class.  

Crafting

 One of our goals with the expansion is to add a robust update to Crafting, so players can make better use of the system at higher levels. We want players to craft exciting, fun, and powerful items. Although the system has been updated as players have leveled, we want to make Crafting changes that are even more significant and interesting, and give players a way to create better gear as a supplement to other content. We want players to have ways to interact with the Crafting system as they play through the content without making Crafting a requirement to play through the story.  

Virtues

 One of the things we have been looking into is an update to the Virtue system to make it more relevant. Rather than the current system where Deeds reward Virtue points directly, we will shift to a system where completing Deeds (and possibly other content) will award Virtue experience points. Players will be able to choose which Virtue advances, whether that Virtue is slotted or not. Characters with existing Virtue ranks will be converted to the new system with their Virtue level intact. Additionally, all Virtues will provide small passive benefits to your character, even if they are not slotted. These changes will allow players more choice when earning Virtue benefits.  

Kinships

 We are looking into more ways for Kinships to advance, and new rewards for Kins to earn as a group. We like the idea of small and large Kins advancing, earning cosmetic rewards for their housing, and allowing Kin leaders to occasionally activate buffs that benefit the entire Kinship. Activating these buffs would cost less for smaller Kins without compromising the value of maintaining large Kinships if that is what players prefer.  

Grouping

 We want to provide a new Instance Grouping feature that resembles the existing Quest Grouping tab on the Social Panel. This feature will allow you to add up to five instances with class and level requirement criteria, and possibly others. Our goal is to replace the grouping functionality of the Instance Finder and lessen the need to send frequent LFF chat requests.  

Legendary Server

 Amidst all this, we want to make improvements to the game as the players on the Legendary servers march forward and we unlock new content on those servers. Players can expect to visit Moria in the near future, and we will continue to update the Legendary servers throughout the rest of the year. We have a busy year ahead of us and we are excited to continue our journey with all of you. Thank you for reading, and thank you for playing The Lord of the Rings Online. Sev~

Executive Producer’s Letter for May 2018

Executive Producer Severlin posted the latest producer’s letter looking forward to what’s ahead for next year. The full text of the letter is at the LOTRO forums, but here are a few bullet points for a TL;DR version:

  1. Update 23 will take us into the Lonely Mountain, east to the Iron Hills, then north to the Grey Mountains, exploring dwarven cultures. It will also include a level cap raise to 120.
  2. Minas Morgul has been pushed back to 2019.
  3. Class work is expected to continue, as well as work on festivals and quality of life improvements that may include being able to see “sheathed” musical instruments.
  4. Seasonal instances! Including two planned for the upcoming Summer Festival.

These are just a few of the things that we can look forward to for the rest of this year and beyond.

Summer Executive Producer’s Letter

Andy “Frelorn” Cataldo – Senior Community Manager, posted a new producer’s letter from Executive Producer Athena “Vyvyanne” Peters today on the forums.

New PvMP Map: It is true, we are currently working on a new PvMP map which will take place in a version of Osgiliath. We are designing this space now and it should be going through its first round of feedback with the Player’s Council in the near future. It will also be getting extensive Beta feedback on Bullroarer when ready and released this summer.”

We have heard this before, could this be the time when we really do see a new map?

Adventures of Bingo Boffin: Also set for a summer release is this new episodic quest in which you will follow the trail of a new Hobbit friend Bingo Boffin as he traverses Middle-Earth. Each week a new episode of the quest will unlock showing you where Bingo is off to next.”

This is the one that thing that intrigued me most. I think this will draw you back to some of the older places you have not been to in awhile, and I look forward to see how they do the story of this.

Minas Tirith: For the late Fall World Designer Chris Pierson is already hard at work carving this shining example of Middle-Earth beauty from stone…errr…ummm…code…a nd laying the ground work of an exciting and surprising take on the Siege of Gondor that will be unlike anything you have seen before. We are really excited about the plans, but won’t spoil them here.”

This is one of the “iconic” places in Middle-earth, I know a lot of people have been waiting for it.

New Store: At the end of the month of June we will be transitioning to a completely new store that features more payment options, one click buys and a cleaner interface. As part of this transition, those of you relying on certain alternative payments will lose access to those payments beginning June 12th for a short amount of time. Within a month of that date, however, we should have a new store online that will provide many more payment options than we have had previously. We are also taking advantage of this opportunity to update and streamline the in game store to be a better experience all around.”

This is much needed, the store has needed a upgrade for some time.

New Servers and Datacenters: We spoke about this Turbine wide upgrade at the beginning of the year and had expected to have it done by now, but weather and other obstacles set us back. We finally have some progress and we can safely say that by the end of September of 2015 we should have the servers moved to our new datacenters with upgraded hardware and Operating Systems. The US servers will operate from our new datacenter in New Jersey while our EU servers will move back to Europe and reside in our new datacenter in Amsterdam.
Transfer Systems and Server Merge: To support the move to the upgraded server hardware we will be implementing an improved server transfer service that will run from the game launcher rather than a website. Once implemented, server transfers can be account or character based so that all your account level items including marks, Mithril coins, etc. can be transferred. We are also adding functionality that will allow Kin leaders to disband their Kin on one world and then recreate it on another maintaining status and achievements earned by that Kin over its lifetime. More details and breakdowns on all of this to coming in the next few weeks as we move into final phases of development and testing.

This should help the game in many ways, lag being one I would hope and since I work in IT, I know what a major undertaking this will be for the IT Team.

She did add some more on the server transfers:

“You will have 3 months past the date of the launch of the new service in which to continue playing on the smaller worlds while planning and or making your move to a larger server. After that point your characters will always be available to be transferred to one of the remaining worlds, however you will only be able to log in to the remaining servers. More details on all of this as well as detailed instructions on how to move will be provided in email, in-game mail as well as website and forums in the months to come.

Other Features: There are a number of other features we are still developing and are not at the point of talking about yet for the remainder of the year. More on all of these things as they come closer to fruition.”

 

So, what are your thoughts on this summer producers letter?