The tale of the stale pretzels in Mordor Beta 2

 

I can’t say that the Mordor 21.2 Beta 2 gave anything much to talk about. There were some minor changes, some others were also made, but too late to implement in build 2. In regard to instances, the change they made from Beta 1 was that the instances now require you to have the Light of Earendil stat. The T2C content will have 200 shadow most of the time. In the Dungeons of Naerband you can get 240 shadow when you get 2 bosses after the first trash pull. Near the end of that fight you can even get 280 shadow. This is getting to be too much and hopefully won’t stay like that. The issue with healing the tank behind the bosses still persists since they create some invisible wall and line of sight the healer. But we found a nice strategy to clear the first trash pull in the Dungeons – use stale pretzels.

Good news for Beornings is that the cloaks no longer have any limitations by armour type, so the might cloak won’t be a heavy cloak anymore. More good news, actually. The plug-ins seem to be fixed and the instance gear which isn’t implemented yet will have finesse on light armour too, instead of evade.

Dungeons of Naerband also had Lost Lore pages introduced or I just didn’t come across them in the last build. For some reason the quest only appears once you get close to one. And the locations aren’t really obvious. Well, they’re lost for a reason, OK. I think there should be at least one of these at the entrance, since in the last build I was actually under the impression that only the small fellowship instance had these. The quest for now doesn’t have the 5000 Allegiance Point relic, which I’m not sure if it’s intended or not. Also, if you stay inside for long enough, and we had some breaks because of people losing connection and such, the mobs you have killed will eventually respawn. This is only an issue when they respawn beyond the first boss area, since you could just die to the mobs and have yourself ported to a spawn point, similar to Dome and Silent Street spawn points.

In the Court of Seregost there were also some minor changes. For one Dulgabeth is now acting like Illadan wannabe, it seems to me. They changed his appearance. And the other one, an annoying one for us, was that he has a rather annoying attack and a feature that you can not really identify when it happens, doesn’t seem to be interruptible, since there is no induction circle. This fight didn’t go from easy to hard, it went from easy to hard and most of all annoying. It’s a small fellowship for God sakes, people don’t need to stay in here like it’s a raid.

In other news, Faeron is fighting stress by doing some improv, his version of Shakespeare in the park and I killed my mount.

And I am still trying to realise why are the Tokens of Service being abandoned as a barter item for Allegiance vendors. If you have finished your 4 allegiances you would be left with around 200 ToS. Granted, this could be seen as accumulating, but so is saving up the relics. The reason I do not understand this is because the same vendor is now asking for different barter items and SSG is adding ToS as rewards to more quests now. Even the flower barterers asked for more flowers, they didn’t make up a new item to barter for. I have an impression that this is like going back to a country you already visited and having some left over currency from the last trip you try to buy something, but the currency doesn’t match for what you are trying to buy. The relics are Disney Dollars!!! I see this as punishing the people who have maxed more than 1 or 2 allegiances. I would have saved all the relics if the currency that was just introduced was going to be trashed in that short time.

Mordor: The deed mount

 

Since you’re probably used to my longer articles by now I didn’t want to post only a picture of the Meta deed mount and be done with it, so I waited a little bit for the first patch to go live. Must have something to complain about. 🙂

Before I start the complaining, let’s see this mount I speak of.

 

I was very surprised by the mount. At first disappointed, but later got used to it and learned to like it. For a moment when I received it I wrote a ticket because I didn’t get the gear to equip on my war steed. But the “gear” was there. All the gear is actually a hide. There is no gear on it, it’s just a mutated Agarnaith horse, hence the name The rescued steed of Agarnaith. I ride it now in both versions, war steed and regular mount and I named mine Groot.

 

The patch notes you can read here.

Probably one of the best changes is the cooldown on a travel skill to Allegiance halls, which I spoke about in the last article. The issue was that one quest could take you several hours if you didn’t have hurried traveler bought. The skills have now been renamed and their cooldown is on 5 minutes.

Did I find something to complain about? Well, of course I did.

While fixing one of the daily quests it seems like one in Lhingris has been broken – Trapping the trackers. It remains to be seen after I pick it up again will it be working and was there something that required for it to be picked up again. But while I was able to do it the day before (I didn’t finish it), when I went back after the patch I wasn’t able to do anything to advance the quest.

Some things getting broken in the process everyone should be able to understand. It’s an expansion and there will be some fixes in shorter intervals than usual. But what I do mind is that SSG has never stopped rolling out some hidden changes to the game. Some are more important, some less. But I think we should be made aware of them at least and not play explorers, detectives or what not. In the past floors have been changed, the spider queen in Big Battle Glittering caves was moved a little bit back to not aggro with its adds, in Defence of Minas Tirith the first spawn of soldiers that attack was moved by several seconds, in the Wastes a ramp was added in one of the crafting instaces so that we can go back to start if needed, and one of those hidden ones for now is that the crafted item that was giving you Allegiance Points has been changed to not give 2000, but 1000 AP.

I want to remind you once again that you can finish the introduction to all the Allegiances, it doesn’t have to be just one. If you do this, once you open the crafting instances the optional quests for each allegiance become available. With these you will be able to earn 2000 AP untill you finish the chapter 7 of the Allegiance. Once you finish chapter 7 the quest for that Allegiance becomes unavailable. So, if you hold back of getting that cloak, you can earn more AP and finish the other 3 Allegiances faster or you can earn 2000 fewer points with each chapter 7 you finish. I still didn’t hear back from MoL if this is intended or just a glitch in the matrix.

There is a small complaint I have about the access to Allegiances and crafting dailies. To do this you need to do all of the content, which is no small feat when we’re talking about an expansion with 5 regions. You need to finish the Epic Book, which is a small feat, so I guess those two cancel each other out. And then you need to finish the Black Book of Mordor. This looks very similar to Minas Tirith deeds for trait points and very unfriendly for people with alts who would like to do the instances eventually.

The lava AoE reach in Anglach has been reduced, but the same effect while questing in Dor Amarth remains. We will be taking damage on at least 3 obsidian nodes. They may have tought that in Udun we still do not have enough morale, but by the time we get here we should be able to live through it? I don’t mind it, just not sure if it’s intended.

One of the signs we are supposed to find isn’t really in the marked quest area, so you may want to be aware of that too.

 

And this item has also been fixed.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Another bad news for Beornings. The might cloak is heavy armour.