It took 9 long years, but you can walk around Middle-earth in Minecraft if you want.
This massive project has been worked on by countless players for around nine years, and it looks as if the majority of it is finally finished. In a recent video, the NODE crew get a tour by one of the project’s builders that takes in pretty much the entirety of Middle Earth.
And I do mean, all of Middle-earth, The video starts us off in Bilbo’s house, before we go on to see the forests, fields, and houses of the Shire. There are so many incredible details, including Gandalf’s cart of fireworks and the large old tree where Bilbo has his Birthday party. From the numerous Minecraft Servers, if you are confused about which server to play on, you can click here and explore your new favorite server from the variety of Minecraft categories.
*Some NSFW Humor and language in the video*
This incredible recreation takes in every major location from The Hobbit and The Lord of the Rings, mostly taking inspiration from the movies. I assume it was easier for them to do that as they had a visual for inspiration, but a few locations from the books also make it in.
There were some pictures of an alleged new reputation steed, which didn’t look at all like a steed of a king. More a steed of a princes. So since I haven’t seen any of these yet I am bringing you some pictures of it.
There are also some random flying items in the new area.
And to quote Cordovan
You will no longer see any mobs above level 105 (until Update 21).
Greetings LOTRO Players! In this article, we will be taking a look at some of the new sights that are coming soon when Update 19 goes live later this month. I’ll give my thoughts on the new region below, and also be warned that you should not continue past this point if you want to experience these wonderful new views firsthand!
The Staute at the Cross-roads
Ithilien, the Land of the Moon, was long called the Garden of Gondor by its denizens, but foul orcs from Mordor drove the brave citizens west of the river many years ago. Now, its beauty lies undisturbed by civilization, seen only by a select few roaming warriors and hidden rangers. The journey into North Ithilien begins at the Cross-roads, a landmark set beneath the boughs of enormous shade trees. It is dominated by a statue of a King of Old whose head has been replaced by orcs with a crude stone bearing the mark of the Eye of Mordor.
The Morgul Gate
The Cross-roads connects Minas Tirith to its sister-city Minas Morgul, with Osgiliath lying in between. Following the road east and south, we come quickly across a sinister gate leading to the infamous city of the Witch-king.
Minas Morgul from up close
Unfortunately, the barrier cannot be crossed. Turning our sights north, the land slopes gently upwards, revealing fields of flowers and blooming trees set with ruins all about.
The Flowers of Ithilien
Many varieties of trees grow here near the borders of Mordor
Stately ruins dot the landscape, echoing the glories of Ithilien when its enemies lay dormant across the mountains.
Aelin Veren in the distance
Trees growing in the ruins of Aelin Veren
An old waterway lies abandoned
A pool in North Ithilien
In far-off Osgiliath, the Dome of the Stars can be seen from this hill
Continuing north brings us to Henneth Annun, the hideout of the Rangers of Ithilien, led by noble Faramir. They dwell within a cave that leads behind a roaring waterfall. On an interesting note, this cave is not instanced off from the landscape content; you can simply wander into the entrance of the cave and continue down to where the Rangers are stationed without ever hitting a loading zone.
The entryway to Henneth Annun sits atop a high hill
Behind the waterfall
To the west, we get a fantastic view of the forests below and Cair Andros in the distance.
The Rangers’ Watch
Riding west towards Cair Andros and turning a little north, we come across the Field of Cormallen. The beautiful King Crimson trees that line the clearing are a sight to behold, and I can’t wait to see this area in action for the party after the war is won!
Hurry up and get here already, Aragorn & Co!
Finally, heading north from Henneth Annun, we come upon Aragorn’s War-stead and our first glimpses into the wastes that surround Mordor known as Dagorlad.
The blasted area begins abruptly at the plains of Dagorlad, with the beauty of Ithilien only paces away
As promised, here are my thoughts after riding through the region for an hour or so:
The landscape looks beautiful. There are plenty of new art assets used, such as new types of trees and flowers, that keep the game visually interesting into update 19. Additionally, there is a good deal of variety, from the dark woods near Minas Morgul to the beautiful views of Henneth Annun. The world builders did a fantastic job of creating some breath-taking views in various places around this zone and cleverly winded the main pathway through the region to provide many of these moments. The new barter-flowers which are harvested in exchange for gear can be found in plentiful amounts all around the region; I was not particularly searching for them, and I harvested a good handful.
The wandering creatures in the area are more-or-less similar to what we’ve been seeing in most of Gondor: Bears, goats, birds, spiders, a few mountain-lions, and the occasional lizard. Of course, near Cair Andros were a great deal of Corsairs and orcs. Many were scaled above the level cap of 105, and I frequently saw mobs of level 107 or higher, making them more difficult to fight than anything in Far Anórien.
Lastly, the blue skies and bright colors that occupy most of the new region are a welcome breath of fresh air, relieving the ‘gloom-and-doom’ look of Central-through-Beacon-Hills Gondor. I was having a fantastic time exploring, and I hope you all will too when Update 19 launches later this month!
Please let me know in the comments below if there are any particular places you’d like to see more of. I’d like to also provide an article with pictures from the new housing neighborhood, depending on the status of Bullroarer this weekend!
Cubicle 7 Entertainment and Sophisticated Games are bringing J.R.R. Tolkien’s Middle-earth to Dungeons & Dragons via the updated Open Gaming License (OGL) and The One Ring Roleplaying Game this summer.
The new OGL for Dungeons & Dragons 5th Edition was announced in January Which is what opened the door for this project to come about.
The One Ring Roleplaying Game is set in Tolkien’s legendary fantasy world which is the setting of both The Hobbit and The Lord of the Rings novels
The new series is based on Francesco Nepitello’s work in The One Ring, with Nepitello acting as creative consultant on the project.
Cubicle 7’s CEO Dominic McDowall said
“We’re all very excited to be building on the success of The One Ring Roleplaying Game and bringing Middle-earth to D&D players,”
Also adding
“Uniting two things very close to the hearts of gamers, me included, is very cool–I can’t wait for the summer.”
Not much more is known about the project, we will be sure to keep you updated as more is released.
Last week we left off with the history and bloodline of the House of Anarion, and ended with the line of the Ship Kings which is where we pick up today.
The Line of Ship Kings
Tarannon, and his younger brother Tarciryan succeeded their father Siriondil after his death in 830 of the Third Age. Tarciryan took his place as the High King of Gondor in which brought a peacful time for the lands. His brother Tarannon became the first “Ship King” of Gondor in which started the construction of Gondor’s naval fleets, and under his expansion of the military forces Gondor was able to extend it’s borders both West and South of the Mouths of Anduin. Tarannon was one of the two Kings of Gondor who had no children, which was a breaking point in the bloodline. Even though he had no children, his rule was marked as so great due to the naval fleet expansions that he was named the “Lord of the Coasts”.
Tarannon had his own personal struggles outside of keeping the coasts of Gondor safe and building the great naval fleet. His wife Beruthiel was manipulative and chose to spy on the people of the kingdom, eventually Tarannon had enough and exiled his wife into the South which is why he never had children. Tarciryan had a son Earnil who took the throne after his uncle Tarannon died in 913 of the Third Age.
Earnil I took his place as the King of Gondor and the rightful place of the second Ship King. He continued his uncles great military expansion and during his time as King captured Umbar, but was lost at sea in 936 of the Third Age.
The Port of Umbar and Glory of Gondor
His son Ciryandil took the throne and became the fourteenth King of Gondor and the third Ship King. Ciryandil continued his fathers naval expansions and spent his life defending the recently captured port of Umbar against the Black Numenoreans, and the Haradrim who tried to capture the port. He reigned as king for 79 years and was slain during a siege on Umbar. His son Ciryaher took the throne in the year 1015, and began reorganizing Gondor’s armies and declared war on the Haradrim in which he finally defeated them in 1050. The Haradrim were forced to recognize him as their lord and king and paid tribute to Gondor, and their sons where forced to live as hostages in the court of the king. After this victory, he called himself Hyarmendacil, meaning South-victor.
After the defeat of Harad, Gondor became very rich and under his reign the realm reached its greatest extent and power. The passes of Mordor were well guarded by well-kept fortresses, so evil had no place to turn during Hyarmendacil’s reign. No one ever dared to contest his power and Gondor was at peace for the rest of his long reign. He died in 1149 after 138 years of keeping the lands of Gondor safe, and evil at bay. He had one son Atanatar II who became the sixteenth king of Gondor. It is said that Atanatar’s reign as king was the most prosperous of Gondor, and that his wealth was so great that historians remarked that “precious stones are pebbles in Gondor for children to play with”.
He was also known as “The Glorious King” but his actions as king were neglected and he made no attempts to watch the borders of Mordor or grow the armies of Gondor. Atanatar by no means maintained the power that his father commanded and this time was seen as the start of Gondor’s great decline.
We pick up next week with the line of kings beginning to fail and a land who will once again face it’s greatest enemy.
Until then, I’m your host Iogro Merrybelly and I bid you a fine farewell!