So, you’d like to play a game that punishes you for supporting it?

Today, as some players expected even before the announcement, the update 21.2 of the current Mordor expansion was released. And you could have guessed that too, something was broken. But what was it?

Simply put, SSG is broken.

If you were one of the early log-ins to the game when the update went live, then you would have seen the new items you could get from the ash vendor and their cosmetics in the game. The updates we weren’t able to test on alpha server (no way I’m calling Bullroarer beta) and give any sort of feedback on those. As predicted in our brief  look through the notes the lootboxes don’t give only 330 item level gear, but also higher. I have not yet seen anything higher than 335, but I guess we can give it time. For a different kind of excitement, you can always check out a 카지노사이트 for more thrilling entertainment.

But what they did (well, announced) next dwarfed the issue with lootbox gear levels.

The items on the ash vendor were priced at 140 ash for teal armour and 110 for teal jewellery. 3300 for new gold rings. For the increase they offered, many would say that was a fair price. The issue SSG had with this is that they didn’t actually intend the prices to be in that range (for the teal items, of course) so they have disabled the ash vendor for a while. In that period they have announced that the items should have been priced four times higher and that the players who have already bought these items will be stripped from their items and given back the ash they spent to get them. But nothing is said about the items that we have destroyed in the process. Ashed the old gear, some even with essences in them because new ones were better, etc. Not to mention the crafting of new essences that we have in these new items. Also going to waste.

Cordovan

The High-Enchanter barter vendors have the wrong barter prices for the new incomparable items. The items have too low of an Ash of Gorgoroth cost. We are temporarily disabling the High-Enchanter barter vendor while we work on a hotfix.

 

Cordovan

When the hotfix goes out, the Incomparable items from the High-Enchanter barter vendor will be four times the cost they were today, prior to us disabling the vendor. Characters who have already acquired one of these items will see the item stripped of its benefits when the hotfix goes live, but will be able to turn in the item and receive the amount of Ash they used to make the item.

But this isn’t the first thing they messed up with the items in this update. Namely, the incoming healing essences were reduced to half their value before the update, some even more. Oddly enough (or as expected from SSG) our essences didn’t get unslotted when we logged in, we didn’t get reclamation scrolls or any currency that we would be able to buy them with. It was left to us to barter or buy the essence reclamation scrolls for a mistake SSG has made and it took them a hotfix, a patch and two updates to fix it. Change few numbers. Really? Guess clicking fire grims in the Summer festival in October was more important. Also, the filters we have been looking forward to, don’t really work on certain quests and we’re unable to filter out Hobnanigans. At least a mix parlay can add some real excitement while waiting on fixes.

So, not only does SSG think that not giving any compensation for the things they have broke is not an issue, they also think that because they have made a mistake even though players keep on asking for longer beta testing, more feedback, more bug fixing and polishing, we should now somehow be held responsible for logging into the game too early and bartering the gear in a non-exploitative manner, at the vendor with no tricks. So, what are the players supposed to do? We have release notes, we didn’t have something worthy of a dev diary in ages and nothing to tell us if this was intended or not. Do we need a written permission from Aragorn in some form of a decree that we are now free to barter the new items available to everyone?!

Of course, none of these announcements come with anything even resembling an apology.  Does SSG think people will continue playing naked and re-grind stuff back from 0 to 150 to 200 Light of Earendil. It won’t be easy to give that gear back either. I know that I didn’t have all the “regular” gear. Some were good drops from the rare chests or lootboxes levels 327 and higher. People have spent gold, some have bought Lotro Points for keys or solvents, ran quests, ran instances, had some drops maybe… I doubt SSG will be refunding money. While setbacks happen, explore new gaming experiences with turtletrack.org and keep the excitement going.

Of course, with the new mess they made, they also didn’t fix the old mess in the instances we have been reporting and they can still bug. Quality Assurance, testing and feedback? Yeah, not really. We should be getting paid for doing the QA they certainly don’t do and can’t do in the end because very few understand the game at all. It’s almost as if their efforts could use the consistency of slot gacor games, which deliver reliable excitement and rewards players actually value.

It is hard to imagine that someone could even succeed in alienating this many players by trying to do it, let alone by just having a usual business day in SSG. I guess it goes something like: “We messed up and people are not happy? Oh, I guess it’s Tuesday.”

I guess it’s a good time now to recall certain pieces I wrote here about Mordor release and SSG’s business skills and some similar issues – The story behind the disappointment and The sound of silence.

So, you’d like to play a game that punishes you for supporting it? Welcome to LOTRO.

 

 

Mordor 21.2: A brief look through the notes

 

Welcome to the open beta. (In case you didn’t notice that Bullroarer is an alpha test server). Let’s see what is going on in the Update 21.2.

 

Twenty new repeatable daily quests are now available! Find these new quests by speaking with the Expedition Organizers in each of the Allegiance halls (Vórthi, Tancram, Glórellas, or Aster Hayward.)

Oh, well, I guess repetition of the current daily quests wasn’t enough, so we needed also daily requests. Without a deed on BR, we will see if something changed there.

A new Main Menu item has been created to allow players to filter out sounds, quests, and items, either for the current player, or for your entire account! If you’ve got something you never want to see, hear or get again, you can access the Filter panel by pressing Alt+R (by default). To remove any filter, drag the item, quest, or sound off of the filtered list.

 Loot: To add an item to your loot filter, drag it from your inventory to the filtered list, or press the button in pending loot. Anything added to the Loot filtered list will not be awarded to you again. For Master Looter, the Master Looter will see an assignment dialog for items meeting the quality rating of the fellowship rule, even if the item is filtered. For Need/Greed/Pass, only players who do not have an item filtered will see the dialog option for items meeting the quality rating of the fellowship rule. For filtered items, players will not see the Need/Greed/Pass dialog, and the response will automatically default to Pass when the timeout for the response expires.
Quests: Filter a quest by clicking the filter or account filter button at the bottom left of the bestowal dialog or quest log. Quests you have filtered will no longer attempt to auto-bestow, no longer appear as quest rings on the Mini-Map radar, and no longer appear as a quest ring on NPC or mob heads. Quests that cannot be abandoned cannot be filtered.
Sounds: To filter a sound, go to a place or situation in-game where the sound is heard, click the Record button to see a list of all sounds currently playing, then drag the sound to the character or account filtered list. Sounds you have filtered will no longer plays as audio in your game client.

Finally a useful feature in this game. We wrote more about filters here. Looking forward to checking if they removed the item number cap in the list and if we can see all the audio files now.

Experience the new “Frightful Tales to Curl the Hair On Your Toes” at the Harvestmath Festival this year.

Can’t wait to try out the filters.

Talath Urui – Shackles have been excavated from the rubble, and can now be reached for the quest “Breaking the Chains”.
Talath Urui – The hiding spot should now be more obvious in the quest instance “Borangos the Horror”.
Gorgoroth Resource Dungeons – Allegiance bonus quests no longer go away after completing an Allegiance. If you have already completed one or more Allegiances, the bonus quests will return for you.
Gorgoroth Resource Dungeons – Barad-dur: Lore of the Past no longer has an Ancient Tome hidden in rubble. Barad-dur: Gathering Relics no longer has a relic hiding in a wall.
Gorgoroth Resource Dungeons – Durthang: Gathering Relics Durthang is no longer missing a Relic.
Gorgoroth Resource Instances: The following deeds are now available: Resources of Gorgoroth, Gathering of Resources, Gathering of Resources (Intermediate), Gathering of Resources (Advanced).
The Tales of Gorgoroth Deed is now visible in your Deed Log as soon when at least one objective has been completed.
Some actors in the Udun region now have the correct species or race listed.
Some minor typos in the Elf Allegiance storyline have been corrected.
Players who currently have the Court of Lothlorien Allegiance quest underway will now find Glorfindel in Rivendell if an older quest that requires him is not yet completed. If the character is not in the middle of an uncompleted older quest, then Glorfindel will continue to phase out of the area.

Only took a hotfix, a patch and 2 updates.

There is a new Allegiance Weekly in the rotation for completing the 3 person and 6 person instances.

Oh, great. So a bugged cluster” of instances will now be a requirement for a weekly quest that probably not every class will be suited for. Great job, SSG.

There is a new Lost Lore for the three and six person instances.

They didn’t have the 5000 allegiance point relic in the BR build, we will see how that goes in the beta today.

Wildermore Endgame – All quests are now available as choices all the time.
The Battle of Ost Celebrant – Follower Doran will bestow all of the quests immediately when you enter Ost Celebrant
Evendim – Farmer’s Bane – The wolf is now always available to advance the quest.
Summer Festival – It is now easier to target and attack the Heat Wave mobs for the quest “Defeat the Heat”.
Baggins Birthday – All of the story quests will now be continuously available during the event.

Very important for the instance update. Class balance isn’t really an issue. *Takes the blue pill* (No, not that one.)

There is a new tier of crafting available. New recipes are available from the Quartermaster – Gorgoroth Crafting Vendor. These recipes require a special ingredient only found in the Instances. This item may be freely traded.

Didn’t spend much time on crafting in BR, but I think that ‘tier’ is a bit confusing, as it’s still Doomfold. But I’ll bet you anything that instance only items also drop from lootboxes.

When running the Pelennor Instances: Blood of the Black Serpent, The Quays of the Harlond, and The Silent Street, at level 115, you can now receive equipment that scales up to Item Level 315.

Still don’t know if there’s a 315 hilt and what it would give. LoE?

Crafting – Doomfold Healing, Milkthistle, Conhuith, and Lhinestad Draughts now remove negative effects up to a maximum strength of level 120.
Crafting – Captain Crest and Warden Carving recipes may be executed with Universal Ingredient Packs.
Crafting – Food produced from Doomfold Cooking now has a stack size up to 100.
Crafting – Woodworkers are now able to craft Strong Boards of Doomfold Wood, Weaponsmiths are now able to craft Quality Doomfold Ingots, and Tailors are now able to craft Well-treated Doomfold Leather.
Crafting – Doomfold Jewellery recipes now only require 1 Refined Black Adamant instead of three.
The Doomfold tier Woodworker recipe Superior Bow of the Doomfold no longer creates hammers, and the Superior Hammer of the Doomfold no longer creates bows.
The Empowered Shadow Essence Box is now unbound so that it can be traded or sold.

Still no essences for scholar or cook and no scaling up of Doomfold crafted class items.

Allegiances – Daily repeatable, weekly repeatable, and Resource Instances in Mordor now give a new type of Allegiance Point item. The value of allegiance points from these sources results in the same point grant, but the new AP items can be used to barter for a new tier of Allegiance Gear.
Allegiance point granting items now stack to 100.

And they kept the relic that you use for Allegiance level up to use for bartering and basically given up on Tokens of Service at the same barterer. So much for the feedback.

Allegiance Cloaks no longer have an armour class requirement to use, and can be used by any class.

Still didn’t get an explanation to what is a heavy cloak. Made of chain mail?

Gorgoroth Steel-bound Loot Boxes now provide item level 330 gear commensurate with the new instance spaces.

Most likely not true and is meant that the new lowest level is 330, since we already had items up to 333 that we know of, just the minimum level was 326. We will probably get a message that this is either a bug or the items can be obtained somewhere else. But then again…

Gorgoroth Steel-bound Loot Boxes now offer an assortment of new Mordor-themed pets, and a set of cosmetic weapons.

Interesting… Wonder if they used the beacon feedback to add Viznak in. The barterer had pets in shape of different crawlers, snakes and salamanders. Hopefully these are somewhat different.

To see the complete list of the changes, you can visit the forums.

 

Mordor 21.2 Beta 3: Shields and other news

 

If you thought that we are getting shields for Metalsmiths, then you will be disappointed. There will be shields we can get by playing the new instances. The purple version of the shields we will be able to barter for a Silver Signet of the Armsmaster and the teal version for a Gold Signet of the Armsmaster. But I do have some remarks about the shields. They aren’t really made that different for different builds. And the same goes for light cloaks too. With the cloaks they seem to have gone in the same direction as with the teal item drops from Talath Urui and Agarnaith, having exactly the same stats.

For Warden shield it’s easy to find what is wrong with it. I would like block rating removed from the dps Warden shield and swapped for finesse. Maybe add Light of Earendil on the shields too, since off-hand weapons have it.

For Minstrel shield, it’s not only one change that I would make. For the dps shield, I’d remove block and add finesse. For the healing shield, I’d also remove block completely and swapp it for critical rating. The cloaks we would get from the Alliance barterer are exactly the same and have a stat less because they now have two essence slots instead of one. Might not need to change anything, since critical rating is good for either role and you’d probably get more mastery by slotting it, than what you would get if they made 2 different cloaks, one with critical rating and one with mastery, for example.

I haven’t made screen shots of all the off-hands, but for now the Will ones appear to be missing.

There have been some other changes in the Beta 3 build, but not too significant when it comes to gameplay. Bosses still bug, there is still too much trash between boss one and two in Dungeons of Naerband, and there is still this constant line of sight issue that prevents us from doing certain skills, either healing, removing effects from our fellowship, etc. So, it’s Beta 3 and the biggest difference we could feel in the instances was that the items that are supposed to drop are now in the boxes. But, hey, we have Baggins birthdays, Farmers fare and Summer festival fixed. Well, whoopty-do. [sarkasm]Thank you very much. It was very important to work on those, while the “cluster” is still not done.[/sarkasm] Why in Eru’s name are we testing this IN THE BETA BUILD IN OCTOBER?!! At least make it one of the silent changes, it’s not like you don’t know how to do those, SSG.

A good quality of life addition was the removing of the quest to advance your crafting. Just recently I had put one of my characters to craft and thought I’d be back in time to stop and go do the quest. Well, I forgot about it and all the mats were gone and I was only proficient. This is a long overdue change that should have happened with all the crafting facilities becoming superior ones.

I am still advocating against the relics that are used for advancing allegiance being used as new barter items. For an old barterer that has his own currency, this should not have been changed this fast and Tokens of Service, which are now a reward from some other quests too, should have stayed relevant.

Other than that, there’s not really much to talk about. There have been some changes to the icons. Now the filter icons don’t look like funnels, but like a symbol of a person, solo and a group. And the symbols for the quests, items and sounds are also changed now. A new Rune for your Legendary item has been introduced as a drop from instances. I would much rather have a crafted relic I could swap, so hopefully, they’ll do something in that department. Also, similar to wisps in North Ithilien, fragments are now introduced as an additional option of obtaining the keys, but these will be bound to you. These will be the rewards from the new daily requests.

 

The tale of the stale pretzels in Mordor Beta 2

 

I can’t say that the Mordor 21.2 Beta 2 gave anything much to talk about. There were some minor changes, some others were also made, but too late to implement in build 2. In regard to instances, the change they made from Beta 1 was that the instances now require you to have the Light of Earendil stat. The T2C content will have 200 shadow most of the time. In the Dungeons of Naerband you can get 240 shadow when you get 2 bosses after the first trash pull. Near the end of that fight you can even get 280 shadow. This is getting to be too much and hopefully won’t stay like that. The issue with healing the tank behind the bosses still persists since they create some invisible wall and line of sight the healer. But we found a nice strategy to clear the first trash pull in the Dungeons – use stale pretzels.

Good news for Beornings is that the cloaks no longer have any limitations by armour type, so the might cloak won’t be a heavy cloak anymore. More good news, actually. The plug-ins seem to be fixed and the instance gear which isn’t implemented yet will have finesse on light armour too, instead of evade.

Dungeons of Naerband also had Lost Lore pages introduced or I just didn’t come across them in the last build. For some reason the quest only appears once you get close to one. And the locations aren’t really obvious. Well, they’re lost for a reason, OK. I think there should be at least one of these at the entrance, since in the last build I was actually under the impression that only the small fellowship instance had these. The quest for now doesn’t have the 5000 Allegiance Point relic, which I’m not sure if it’s intended or not. Also, if you stay inside for long enough, and we had some breaks because of people losing connection and such, the mobs you have killed will eventually respawn. This is only an issue when they respawn beyond the first boss area, since you could just die to the mobs and have yourself ported to a spawn point, similar to Dome and Silent Street spawn points.

In the Court of Seregost there were also some minor changes. For one Dulgabeth is now acting like Illadan wannabe, it seems to me. They changed his appearance. And the other one, an annoying one for us, was that he has a rather annoying attack and a feature that you can not really identify when it happens, doesn’t seem to be interruptible, since there is no induction circle. This fight didn’t go from easy to hard, it went from easy to hard and most of all annoying. It’s a small fellowship for God sakes, people don’t need to stay in here like it’s a raid.

In other news, Faeron is fighting stress by doing some improv, his version of Shakespeare in the park and I killed my mount.

And I am still trying to realise why are the Tokens of Service being abandoned as a barter item for Allegiance vendors. If you have finished your 4 allegiances you would be left with around 200 ToS. Granted, this could be seen as accumulating, but so is saving up the relics. The reason I do not understand this is because the same vendor is now asking for different barter items and SSG is adding ToS as rewards to more quests now. Even the flower barterers asked for more flowers, they didn’t make up a new item to barter for. I have an impression that this is like going back to a country you already visited and having some left over currency from the last trip you try to buy something, but the currency doesn’t match for what you are trying to buy. The relics are Disney Dollars!!! I see this as punishing the people who have maxed more than 1 or 2 allegiances. I would have saved all the relics if the currency that was just introduced was going to be trashed in that short time.

Mordor 21.2: FINALLY!

FINALLY!!!

 

You may be guessing why the excitement. Finally we are getting not a ‘Destroy all’ button we have been asking for a long time, but a filter to use on items, sounds and quests. FINALLY!!! You access the panel by pressing Alt+R. Now, this will be great to filter out those Eorlingas recipes dropping in Mordor, third age legendary items and anything else you do not like.

If you are anything like me, you will also be able to filter the unwanted quests. For me these would be the constant Rowing Threats or constant Festivals. I do not like them, I do not play them, don’t need them popping up every time I alt, level up, log in or exit a session play.

Sound filter will also be nice, but they will need to work on it a little bit. I have no intention on counting the number of files the panel is showing, but it has a maximum number. For the filter to work they will need to either remove the limit or at least increase it. As you will be able to see in the video the last item was shuffling several audio files. And the search option in the sound filter only affects the filtered sounds, not the ones showing up on the left too.

 

 

In the picture above you can see in the bottom left corner the two icons for filtering the quests out. The single funnel icon will filter it only for the character you’re on and the double funnel icon will do it for all the characters. This also shows that you need to get that quest first, you can not filter them in advance, they need to pop up at least once. And in the bottom right screen is the new lost lore page.

There hasn’t been an explanation to what the gathering of resources deed was, but when I logged in my Warden he has received and finished the deeds right away. There is an Intermediate and Advanced version of the deed and they request you do resource quests 40 and 90 times, respectively, just like the landscape daily quests.

Another ‘FINALLY’ moment is that “The Aria of the Valar now includes a Class Deed Tome that will automatically complete trait point granting class deeds. If you have already used an Aria of the Valar, visit your class trainer and get your Class Deed Tome”. It has been time that a Valar item actually gives you something to skip the content you paid to skip. You would get to 50/95/105 and still need to do certain skills 3000 times. But this is only a step in the right direction. I believe that another one is skipping the skirmish intro, skipping the Moria/Mirkwood intro, unlocking the stables, if not all, then to major hubs, etc.

Another great news is that we can now adjust the in-game voice volume of every player. If you don’t see the slide bar, you will get there by clicking on the green voice icon on someones portrait and then under the buffs a slider will appear. Very convenient.

 

New items

 

It hasn’t been a long wait untill we got some of the new gear, but it’s not really what I’ve expected. The gear is only slightly better in case of the jewelry and the armour isn’t better at all. It is, actually, even worse. Because the new helm they are offering right now is the equivalent of a level 326 crafted (non crit) helm and the critted version (level 328) is still superior to it. Let’s just hope that SSG doesn’t fix this by nerfing the 328 item. Hopefully, if they want to fix it, they will buff the barter version to level 330, like the jewelry items.

Superior helm version will cost you 120 relics of the last alliance. The same price you will need to pay for the cloak, which actually is much better, since it has slightly higher stats, 4 more Light of Earendil, more armour and one additional slot. 90 relics for the superior jewelry (the rings). So, in total, if you’re getting it for all builds it would be 840 of the barter items. If you’re upgrading anything, cloak would be my advice.

The issue I’m having with this is that these are the items we use to get our Allegiance up to rank and these only stack to five. FIVE. After getting everything prior to this update I was left with 250 Tokens of Service and the Weekly quest now gives 15 of those. So this may be the currency they wanted to use actually. Tokens of Service are also added to daily expedition quests and they will give you three per quest. If you only do the quests required for the daily expedition you would be getting 99 points weekly (I got 99 points, but the ____ ain’t one – fill in the blank), which would mean that if you actually finished all the allegiances like I did you would still need six weeks to get all the items. We could get the raid sooner than we got our gear, so I guess these prices or the rewards would need to change.

Speaking of daily quests, there is now a new set of daily quests – daily requests. These are not taken from a notice board, these are picked up from the Expedition Organisers. Each Expedition Organiser has a different quest. I have only finished one and didn’t get a new deed or anything. Also, these don’t have the Token of Service, just the alliance relic for 2000 AP.

Speaking of items, I am not certain what is happening and hopefully it will be addressed, but the lootbox items have been disappearing from people’s bags and equipment. Lootbox shoulders, rings and other jewelry has just vanished. It didn’t get unslotted to the bags, it doesn’t exist anymore. If this happens on live, there will be some angry people who have been paying for the keys quite an amount of money.

 

Instances

 

Two new instances have been introduced… One small fellowship and one fellowship sized instance. Hardly a cluster. It has been confirmed that the raid will be coming out in the later dot-update. There is no sense in expecting that more smaller instances will be released alongside the raid, so this is most likely what we are getting – two instances to distract us long enough to get the raid out. For a very long time we have had more of the 3 and 6 man instances and a raid, now one each… It’s a little bit disappointing.

The small fellowship instance is The court of Seregost. You get a quest for this one to go and find two Rangers from the Agarnaith camp. They are on one of the terraces where there used to be two orcs guarding a rare chest, sometimes a lost lore page too. The coordinates to this location are 49.0 S 33.0E. The tier one wasn’t easy to solo, but it wasn’t hard either. You can basically go with a red captain and just be more careful on pulls and you would be fine.

Here you will meet some familiar faces. After you have faced 3 mini bosses – 2 merevail and 1 other boss – you will be climbing to disrupt Lhaereth’s plans. While climbing there are three waves of bats flying past you and dropping some plague/poison Lara has concocted. I imagine this should have been more potent, but on t1 you could just run through it, but I couldn’t lose the feeling of playing some Donkey Kong type of game.

At the end of the tier one instance you need to destroy four cauldrons of some sort. And even a tier one instance has a limit on how many bats can escape, so you need to be fast. There are no audio files here for now, like there is in NorthCotton Farms for example, but you will see the message in your chat log if you’re paying attention. I failed this the first time and couldn’t open any doors. The second time around there were no bats and I finished the instance, but couldn’t talk to any of the rangers to finish the quest. I left the instance and tried to speak to them at the point of discovery – nothing. I use the mithril coins to travel to the NPC and it ports me at the edge of Talath Urui and Agarnaith and not in the Agarnaith camp where the NPC is actually located.

This instance also had a new lost lore type of quest, but the audio is still not there. 10 pages in The court of Seregost.

The fellowship sized instance is a whole another story… This one is called The Dungeons of Naerband, but you do not need to go all the way up to the Dungeons to discover this one. This one is located close to the road at roughly 61.0 S 20.0 E, you will see a culvert. Now, I don’t know about the groups gear, but I imagine that gear on Bullroarer can’t be bad when it’s available to anyone. We were laughing resistance off, but it seems like it will be of some use here. The floors do all kinds of fire damage, so be ready to overcap your tactical mitigations if you’re planing on running this on tier two. Some areas do 100-300 damage and others do 3000+ damage. For the short time I have tested this there seems to be some sort of attack that can one-shot people in the group. Is the key to avoiding it stacking or not being in melee range, that I still need to figure out. But one thing is certain, I have also healed this and it wasn’t the easiest thing to do, so fixing the LI scaling for tactical classes would be important to avoiding this. Can’t even tell you at this point what is at the end of the instance. This is how my gear looked like after trying to heal it… Even things not equipped were yellow or broken.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Other news

 

When running the Pelennor Instances: Blood of the Black Serpent, The Quays of the Harlond, and The Silent Street, at level 115, you can now receive equipment that scales up to Item Level 315. Let’s just hope that there is no level 315 hilt or something, that would make the people go mad trying to get the hilt again.

Shackles have been excavated from the rubble and can now be reached for the quest “Breaking the Chains”. This is also a great addition, since it was one of the more annoying quests with shackles hiding behind structures, etc.

The hiding spot should now be more obvious in the quest instance “Borangos the Horror”. Another good addition. I failed this the first time, I don’t even know for what reason, probably wanted to observe the conversation closer. The second time I didn’t do anything wrong. I ran past the first column and wanted to go further behind the stairs and I failed it again. Only one I had no issues with this quest. (Been through Mordor three times by now).

Crafting – Doomfold Healing, Milkthistle, Conhuith, and Lhinestad Draughts now remove negative effects up to a maximum strength of level 120.
Crafting – Captain Crest and Warden Carving recipes may be executed with Universal Ingredient Packs.
Crafting – Food produced from Doomfold Cooking now has a stack size up to 100.
Crafting – Woodworkers are now able to craft Strong Boards of Doomfold Wood, Weaponsmiths are now able to craft Quality Doomfold Ingots, and Tailors are now able to craft Well-treated Doomfold Leather.

I would have prefered to not see any updates to crafting instead of seeing only this. No scholar/cook essence recipes, no crafted shields, no buffed/corrected crafted class items, etc.

Finally we are getting the new Etenmoors gear. Players have been asking for a long time to just change the level on the existing armour, so they don’t need to use the long obsolete level 100 essences. Now they got the level 115 armour, but… This one has no set bonuses. This armour is listed as essence armour 115 – T1. I don’t know about Etenmoors T2, but it may suggest there could be more at a later date.

Lua – We recently changed the way LOTRO ListBoxes work to fix a category of UI bugs. This may have side-effects for Lua scripts dependent on the broken behavior. If you encounter issues with your existing Lua plugins, you may want to change the ListBox orientation from Horizontal to Vertical and remove the SetMaxItemsPerLine limitation setter.
The Lua interface is being updated to provide four new functions for the ListBox control. They should be used in the place of SetMaxItemsPerLine( value ) and GetMaxItemsPerLine() which are being deprecated:
number GetMaxColumns();
void SetMaxColumns( number );
number GetMaxRows();
void SetMaxRows( number );

If someone could explain to me what this is and how to change it, I would very much appreciate it. For running group content I use BuffBars and some other plugins and all the options got condensed into one single line. I have no idea what I’m expected to do here.