LOTRO Update 20: The Wastes is coming

 

So, the long awaited U20 is on BR and… Well, I’d say that some have expected more, but let’s see what is going on. The preliminary release notes you can read here.

The whole landscape questing part is very similar to some other regions. It looks very much like a West Gondor + Brown Lands combination, then a little bit of Rohan and Fangorn/Derdingle and it’s done. The West Gondor part is the 2017 Tarlangs Crown, now called Lang Rhuven. This seems to be the quest chain that has the fellowship crafting instance behind it, so it actually has more purpose than TC, but in my opinion no landscape should be that hard that you need a fellowship to beat it. I get a Brown Lands feeling from the Lang Rhuven part where they have made an entrance to the camp similar to BL. Rohan just because of the vast space and Fangorn for the crafting instances. I do like that we got the muster/return skill to the Camp of the Host, but I do not understand the lack of stables in the region.

(The last one is from Brown Lands)

Speaking of hard landscape… Apart from Tarlangs Crown, Roving Threats have also made their return. So, instead of a bit easier version of that which we had in War-Bands, we have fellowship RT’s.

You will have two areas you don’t want to approach too close for now. One is the black gate, which means instant death and the other one is Dol Acharn, which does 20% morale damage once you get near it. The area is inhabited by Wainrider Horsemen, Bowmen, etc.

 

 

 

 

 

 

 

 

 

 

Crafting instances aren’t actually giving you the classic crafting material, they have introduced Dagorlad materials. These are nodes that will give you items for crafting or journals that will raise your critical chance of getting the critical version of the output. The number of these nodes is nowhere near the classic crafting instances, so don’t cheer just yet. For now I have just done one for scholar and one for prospector – not sure if these change on a daily basis or are they adding more nodes into these two, so that they can cover all.

The items you get from crafting instances, or rather, the items you farm the crafting instances for, are good, but it will be a farm. And even more so, since these we will be able to upgrade these using items from the raid. So, using 80 metal scraps and 20 armour pieces (new barter item, not actual armour, for some classes it’s weapon, for some provisions) you would be able to get a Master armourers crest of Gondor swiftness that will give you 355 agility and 623 morale. These are items you get from landscape, possibly quests and crafting instances. You can then further upgrade this item by using the item you have and an Ornate Inlay and get a jewelry piece that has 391 main stat and 690 morale. The barter items are very much like Central Gondor ones that were used both for barter and reputation gain or like Far Anorien. For a set of gold jewelry – necklace, earring and pocket, you will need all 3 items – salt and provisions for earrings, which are not unique, so you can have two, broken blade and weapons for necklace, metal scrap and armour for pocket.

 

I remain hopeful that the Inlay doesn’t have a drop chance of a Pelennor essence or the Officer’s bracelet, since the increase it gives is not much, but it is a great way of catering to both, more casual player base and raiders. Makes me wonder why something like this wasn’t introduced in the first place when flora jewelry came out.

 

The golden version of the offhand will cost you 80 metal scrap, 20 armour pieces (or any other combination of these) and 3 tarnished sigils of gondor. The sigils most likely drop in the fellowship version of the crafting instance. And the armour upgrade will cost you a supreme armour piece, 60 metal scraps, 15 armour. This will give you an armour piece with 104 main stat and 517 morale, which would be an increase in 10 main stat and 50 morale on one piece. If you remember, we have wrote that we would expect these to become gold here.

 

 

Jewelry has the same stats on all the pieces – earring, necklace and pocket – the remaining ones that aren’t gold (not counting the hilt). So there is a pocket, it just seems that for now the graphic for it isn’t ready so it looks like a bracelet or something, with the stats I mentioned it would be better for a dps role, but tank classes may still want to use hilt of Earnil, since it will give you 745 morale.

 

Ofcourse, there is new flora. I’m still unclear about what it should do, but in this build it doesn’t look like much. The new area has eight flowers, 6 of which are new. Mournweed, Eye-of-Night and Evengleam will give you Gold extracts; and Bonemallow, Dusknettle and Wraithscowl will give you Violet extracts. There are two old flowers around – Horsetail and Larkspur, giving their usual output.

As far as questing goes, you will come across some classic quests, one you will need to be accompanied by a dog who will uncover traps and hidden orcs for you. One disappointing chain was going back to the towers right after you have already been there and turned quests in. It felt a bit like the old types of questing – finish a quest, turn in, go back to the same spot, finish a quest, turn in, go back to the same spot… But it wasn’t too bad as it was the only one of this kind. And as far as deeds go… It has some similarities with North Ithilien. I haven’t come across any treasure caches, but there are some artifacts etc. that need to be found. The virtues still seem to be capped at 19, which is very annoying. We’re constantly getting more and more ways to increase these, but no way to use what we have. I hope something similar to Big Battle points will also happen to virtues and that SSG will remove their cap in time.

Since Epic book isn’t out in this build and I have come across some rangers in the marshes and some Marsh-Lights that aggro if you pass too close, I imagine that one part of it could be rescuing those from drowning or something.

If somebody knows what this item is or what it does, I would really like to know in the comments.

 

 

 

 

 

 

 

 

 

 

The items are great, it just remains to see how much grind it will take to get those. Legacy increase is also great. It may make certain things easier, but the new landscape isn’t your usual walk-through, so it will actually come in handy. And the additional tabs for chat window is also going to be great. Upgrading jewelry, offhands and armour for those of us with more than one character just might take us untill Mordor.

And in the closing… In the notes you could read that the Reputation accelerators are going up in price. If you’re like me and have a lot of marks, you have nothing to worry about, they are still not too pricy. But you should know that the new area actually unlocks more reputation tiers for Host of the West faction, which are even useful, in a sense that they have something behind that reputation level, compared to Minas Tirith, which didn’t. So, stock up in time, the Waste-land is coming.

North Ithilien – A Preview in Pictures

Greetings LOTRO Players! In this article, we will be taking a look at some of the new sights that are coming soon when Update 19 goes live later this month. I’ll give my thoughts on the new region below, and also be warned that you should not continue past this point if you want to experience these wonderful new views firsthand!

The Staute at the Cross-roads
The Staute at the Cross-roads

 

Ithilien, the Land of the Moon, was long called the Garden of Gondor by its denizens, but foul orcs from Mordor drove the brave citizens west of the river many years ago. Now, its beauty lies undisturbed by civilization, seen only by a select few roaming warriors and hidden rangers. The journey into North Ithilien begins at the Cross-roads, a landmark set beneath the boughs of enormous shade trees. It is dominated by a statue of a King of Old whose head has been replaced by orcs with a crude stone bearing the mark of the Eye of Mordor.

The Morgul Gate
The Morgul Gate

The Cross-roads connects Minas Tirith to its sister-city Minas Morgul, with Osgiliath lying in between. Following the road east and south, we come quickly across a sinister gate leading to the infamous city of the Witch-king.

Minas Morgul from up close
Minas Morgul from up close

Unfortunately, the barrier cannot be crossed. Turning our sights north, the land slopes gently upwards, revealing fields of flowers and blooming trees set with ruins all about.

The Flowers of Ithilien
The Flowers of Ithilien

 

Many varieties of trees blossom here near the borders of Mordor
Many varieties of trees grow here near the borders of Mordor

Stately ruins dot the landscape, echoing the glories of Ithilien when its enemies lay dormant across the mountains.

Aelin Veren in the distance
Aelin Veren in the distance

 

Trees growing in the ruins of Aelin Veren
Trees growing in the ruins of Aelin Veren

 

An old waterway lies abandoned
An old waterway lies abandoned

 

A pool in North Ithilien
A pool in North Ithilien

 

In far-off Osgiliath, the Dome of the Stars can be seen from this hill
In far-off Osgiliath, the Dome of the Stars can be seen from this hill

Continuing north brings us to Henneth Annun, the hideout of the Rangers of Ithilien, led by noble Faramir. They dwell within a cave that leads behind a roaring waterfall. On an interesting note, this cave is not instanced off from the landscape content; you can simply wander into the entrance of the cave and continue down to where the Rangers are stationed without ever hitting a loading zone.

The entryway to Henneth Annun sits atop a high hill
The entryway to Henneth Annun sits atop a high hill

 

Behind the waterfall
Behind the waterfall

 

To the west, we get a fantastic view of the forests below and Cair Andros in the distance.

The Rangers' Watch
The Rangers’ Watch

Riding west towards Cair Andros and turning a little north, we come across the Field of Cormallen. The beautiful King Crimson trees that line the clearing are a sight to behold, and I can’t wait to see this area in action for the party after the war is won!

Hurry up and get here already, Aragorn & Co!
Hurry up and get here already, Aragorn & Co!

Finally, heading north from Henneth Annun, we come upon Aragorn’s War-stead and our first glimpses into the wastes that surround Mordor known as Dagorlad.

The blasted area begins abruptly at the plains of Dagorlad, with the beauty of Ithilien only paces away
The blasted area begins abruptly at the plains of Dagorlad, with the beauty of Ithilien only paces away

 

As promised, here are my thoughts after riding through the region for an hour or so:

The landscape looks beautiful. There are plenty of new art assets used, such as new types of trees and flowers, that keep the game visually interesting into update 19. Additionally, there is a good deal of variety, from the dark woods near Minas Morgul to the beautiful views of Henneth Annun. The world builders did a fantastic job of creating some breath-taking views in various places around this zone and cleverly winded the main pathway through the region to provide many of these moments. The new barter-flowers which are harvested in exchange for gear can be found in plentiful amounts all around the region; I was not particularly searching for them, and I harvested a good handful.

The wandering creatures in the area are more-or-less similar to what we’ve been seeing in most of Gondor: Bears, goats, birds, spiders, a few mountain-lions, and the occasional lizard. Of course, near Cair Andros were a great deal of Corsairs and orcs. Many were scaled above the level cap of 105, and I frequently saw mobs of level 107 or higher, making them more difficult to fight than anything in Far Anórien.

Lastly, the blue skies and bright colors that occupy most of the new region are a welcome breath of fresh air, relieving the ‘gloom-and-doom’ look of Central-through-Beacon-Hills Gondor. I was having a fantastic time exploring, and I hope you all will too when Update 19 launches later this month!

Please let me know in the comments below if there are any particular places you’d like to see more of. I’d like to also provide an article with pictures from the new housing neighborhood, depending on the status of Bullroarer this weekend!