Mordor 21.2.1.b?

 

It has been a busy few days in SSG and here on our website. The instance update has taken care of this. First, we reacted to Cordovans first announcement to the mistake that has happened. Then, with a great community effort, we announced the different solution that SSG has come up with. And ultimately, we announced the update they released today.

Sadly, this update comes with a different set of kinks in the build. The one that was quickly noticed is that the instance and loot box armour (but not the jewellery) has also been reduced in stats, not only the Ash barter armour we had traded for.

Cordovan

Today’s hotfix incorrectly reduced the power of Level 330 Incomparable items acquired through the new Instances and Gorgoroth Steel-bound Lootboxes. We are working on a fast correction to this issue, and expect to release a hotfix this weekend. Players with incorrectly-reduced items will see those items automatically returned to their proper power level after the hotfix.

But another one has also happened. As I feared, given the experience with down and upscaling in LOTRO, the downscaling didn’t really go well. It has been actually great news to see that we didn’t lose too much light, but it wasn’t that great to see that now level 330 armour is lower in stats than our lower level items.

 

 

Bad news for players who bartered for new gold rings is that there has been some change there too. The rings with the barter price of 3300 are now also available through an upgrade of the old gold rings for 800 Ash of Gorgoroth. The upgrade is only available for the 326 gold rings, not the rings from the loot boxes, which may have been of a higher level.

Now, all of this keeps me wondering what kind of Inception-like story is behind this. A hotfix in a hotfix in a hotfix. What do you call a hotfix in a hotfix? Does it get hotter or colder? A lukewarm fix? I really have no clue. And while I do support SSG when it comes to people actually figuring out the mechanics of the game, I am not sure if they really did adjust the damage dealt by bosses properly. As per other player’s testimony, the Dungeons of Naerband last boss hits too hard. I won’t speak more to this since I didn’t yet have the time or a chance to test it. I did test Court of Seregost t2c and the last fight there reset on our group several times. Not a failed instance because of too many bats got away or something, just a random reset. If someone has a clue why this is happening, please let us know.

In any case, the solution they did come up with the gear was a good middle ground, I’d say, but another bug and inadequate scaling aren’t doing SSG any favours.

I hope you’re not all fed up with this topic, but I feel now that we have started covering it, we also need to follow and cover it until resolved.