XP – how does it work P1 TLDR

One of the oldest unchanged systems in the game is XP. No level gain without it. How does xp work in lotro? How bad is it to be doing blue quests? Do other players steal my xp? Like all things lotro it’s not as straightforward as you might think (and i thought beforehand).

This is ;TLDR (too long did not read) version of a larger project that aims to uncover how all sorts of XP rewards, bonuses and penalties work in Lotro. For this article we’ll focus on character xp. 

For the full mathy and information article view https://lotroplayers.com/2021/08/11/xp-research-understanding-xp-gain/

Example of the researches use

Why would you want to know all these and what can you do with all of this? Besides little things like knowing more players doesn’t mean more xp, the myth about Orange quests being the best not being true or that leveling doesn’t take longer at 120 then 60 you can dive deeper actually get some answers like the ones below

Example 1 – What is the best level to run warg pens at?

Noone really runs warg pens with green mobs, but what is the best level? Is it on level because you kill mobs faster or orange? But Red gives more xp right?

The short answer is “If a level higher takes 11% more time to complete it’s not worth it”. Can’t you kill the mob before they fear you and you die? You’ll probably take longer to retreat and run back. Set it 1 level lower. You might get less XP, but more XP per hour. 

Taking down all the mobs is not worth it as well since only ⅙ xp comes from mobs while ⅚ comes from the quests. 

Example 2 – How much xp will Gundanbad need?

While not being part of this phase of research. Knowing how xp is rewarded, what penalties or bonuses there are helped us shorten the next phase by weeks to give you a sneak peek in here.

If Gundabad will be level 140 we’d need an extra 120 Million xp to get there. And this (without mob xp or any boost) would take you about 240 quests or 380 missions. Same as any level range since Moria.

Xp sources

There are 3 usual sources for character xp. The most well known are from quests or killing mobs these two will be the focus. Crafting gives you two sorts of xp. One to level your crafting and a tiny bit of character xp. However this is always a steady number that has no penalties and only gets bonuses from items and server buffs.

Quest XP

Your main way to level (and pleasant) is completing quests. These can be sorted in 3 different types. Each award a different amount of xp.

  • Landscape quests (including missions)
  • Instance quests (quests awarded in instances and skirmishes)
  • Repeatables (landscape and or tasks)

At Least past level 56 all landscape quests will award the same xp as any other. This means that a quest in Dunland will award the same amount as a mission if it’s the same level. 

This also applies to any quest given inside an instance or skirmish. That kill 20 wargs gives you the same amount as a completion of a skirmish. All repeatables offer a lot less xp then either of these forms.

Does it matter where you complete the quest or what you hand-in?

No testing has shown that if the quest is the same level a task in Othrikar will award the same xp as it would if you handed it in in Ost goruth. Same applies as to what task item is. Coarse fur or skin? Both the same

Does my level matter when handing in quests?

No it doesn’t. A quest will always award the same amount of xp independant of what level you are when handing it in. A level 120 or level 124 will both get 194.000 xp from a level 124 quest for example

Orange quests give me more xp then a blue quest?

Indirectly yes. You get more xp because the quest is a higher level not because you’re a lower level as seen above. However once the quest level gets lower then your level there is an xp penalty applied.

Lower level quests give me less xp?

Yes, however this isn’t as major as you might think. A blue quest has no penalty, a turquoise quest gives you 10% less. Only when their quest turn green for you lose 40%. And ofcourse grey is 0 xp.

Do larger group size quests award more XP?

No, an instance quest award the same xp. A raid skirmish gives you the same amount as all other sizes

Summary

As long as a quest is blue or higher (2 levels below you up to 7 levels higher than you) the amount of xp is determined by the level of the quest and not you. For a turquoise quest (-3 to -4) you get 10% less xp and Green gives you 40% less. 

Where or what you hand-in doesn’t matter. Or what size the quest meant to be completed in doesnt either. The type of landscape quest might (epic,kill, task, boss fight etc). There are signs it does, but this hasn’t been looked into enough yet. However all skirmishes and instance quest award the same xp no matter which you complete. Landscape and mission quests award you about ⅓ less than these.

Mob xp

White it might look like you get most xp from quests. The mobs you kill do add up to a nice chunk of your leveling. These xp follow the same set of rules as quest xp, but will have some small differences.

Does every mob give me the same xp?

No, while they are usually in the same ball-park. The amount xp given by each mob varies enough there is something different at work. On the other side there is enough consiteny with it. 

Every mob in Iorbars peak awards one of two amounts. But these vary by about 10%. A normal gobln scout in Minas Morgul gives you less xp then the same mob inside the solo instance of Harrowing of Minas Morgul.

A normal mob in a 3-man instance that’s level 125 awards either 7100 or 8900 xp. But there is no pattern to be found such as instance cluster, release date, area etc.

Does my level affect how much xp i gain? or the colour of the mob?

Same as with quests if the mobs are higher level then you. Your level doesn’t matter. Once mobs turn blue however it will (as opposed to turqoise)

Does skirmish or instance size affect mob xp?

No, every signature mob in a skirmish will award the same xp. A normal will award less, but every normal among themselves will award the same.

Summary

Same as with quest xp, mobs on or above your level dont award bonus xp. They do give more XP at the virtue of being a higher level. While mobs lower level then you award less, but also suffer a large xp penalty across the different quality/colours.

There is a difference in what mob you kill where. Limited research shows this is less then 25% however. No definitive conclusion has been found about what causes these differences yet.

Group and mob size bonus/penalty

Having a friend in your group used to affect your xp gain, but this was changed in Update 8. However, having more people in a party in instances will greatly impact your mob xp. Quest xp is not affected by this penalty.

Does group size affect quest rewards?

No every size skirmish awards the same xp. On landscape it hasn’t been tested enough.

Does having more people in your group affect mob xp?

No on landscape since update 8, yes alot in instances. Having 2 people present in a 3-man will cost you 40% xp as compared to 1 person inside the instance. A 3rd person will lose you 60%. 

Does instance size affect mob xp?

At the moment this only applies to level 120 instances and onward. A solo harrowing mob will award 50% less than a duo or 3-man version. This hasn’t been tested fully since its effects are rather marginal on the larger picture.

Quest length or difficulty

No, how fair or balanced it would feel like. The amount of time a mission or quest takes to complete doesn’t affect your xp reward.

Summary

Having more people in your instance will negatively impact the amount of monster xp. While quest xp is unaffected. In the case if there is a solo version available you will receive less mob xp as well. 

Changing the size, completion time or difficulty of the quest has no impact on your quest xp (confirmed in instance, skirmish and missions).

Minas Morgul primer V1.0

Main hub for your Minas Morgul expansion questions. Last update 20th of March

Content

  • Walkthrough links
  • Questing
  • Gearing up before Minas Morgul
  • Activities after 130
  • Weekly and dailies for Reclamation of Minas Ithil
  • Instance overview
  • Loot overview
  • Crafting guild
  • Bullet point information

Instance guide links

NameLink – Guide quality
Harrowing of Minas MorgulLotrowiki – General tactic
ShadowroostLotrowiki – General tactic
Filth-wellLotrowiki – General tactic
Deep-BarrowLotrowiki – General tactic
Black loreLotrowikiVideo playthrough
Bosses switch every week
House of lamentationLotrowikiVideo guide
Fallen kingsLotrowikiVideo playthrough
ShelobLotrowikiText boss 1
Video Tier 1 playthrough

Where to start Minas Morgul

The region will start at Gandalf in Beorns House in the Vales of the Anduin. You’re not required to have done the Black book chapters 1 to 10. And will be guided to a 45-60 minute interlude around the Vales

Two regions questguide

After you’ve done the interlude you be able to transport to a Second age Mordor for the region – Mordor Besieged (level 120-122). After this region you’ll be guided to the Morgul vale area middle and eastern part Rath Duath (123-124) where you’ll also discover 3 of the entrances to the new 3-mans.

When done here the Black book will guide you into Minas Morgul, but it’s best to first do the Cirith Ungol (Morgul north) area (125). Afterward you’ll venture into the city of Minas Morgul which works like Minas Tirith where you’ll fight you’re way 1 tier at a time. With the fellbeast roost southeast for the 4th instance entrance (126-128).

Finishing of the Black book and Epligue (if you finished chapter 1-10 before) there is a little quest hub in Morgul South that leads to House of lamentation. By this time you’ll have finished the quest deed required for the daily quests you’ll be close to 130.

Gear before entering Minas Morgul or avoiding the graveyard

Every class has their update and can dish out a decent chunk of damage. That said if you don’t have some form of level 120 gear you might find yourself at a graveyard. The mobs are a bit easier then Vales, but quite numerous.

If you have done the previous quest packs you shouldn’t have much trouble in the Mordor Besieged area, but if you haven’t you can check out https://lotroplayers.com/2019/08/19/help-im-120-a-guide-to-gearing-and-dailies-at-levelcap/ for full details. Without these areas there will be no easy or quick fix to jump straight in.

Any of these armours will be replaced with the first quest rewards so don’t put too much time into these options.

Questing done

Once you’ve reached level 130 and/or finished the quest deeds the time to upgrade your gear starts. Depending on how far you want to go in higher difficulties or the raid offcourse. You can go a few ways at this time

  • Finish of the questlines with the Reclamation of Minas Morgul (daily reputation quests inside instances)
  • Craft your gear (Reclamation or crafter with said rep needed) using ithilharn shards or crafting component boxes
  • Barter gear with Reclamation barterers
  • Run duo or full size Minas Morgul instances for increasingly better gear.
  • Barter gear with Embers

All above options will require you to run either the instances with or without daily quests. Or through alterior means like gold or lootboxes.

Dailies in Minas Morgul

Once you’ve done all the quest deeds in Minas Morgul you will have access to 13 dailies in specific instances and 3 dailies (Level 130) in any instance. There will be items in the instance to interact with and award reputation items for the Reclamation of Minas Ithil.

These can be used to get recipes or used for reputation (these unlock story quests like the Mordor allegiances).

Reclamation of Minas Ithil

For a full breakdown of what you unlock at each reputation tier visit the wiki. But at each “Trial” you will unlock a new story quest. At the 70.000 reputation you will get an extra quest to exchange 100 quest tokens for 500 embers. And at several point you unlock the normal or elite crafting recipes.

Weekly quests and tips

There are currently 4 weeklies available that give ember rewards these reset on thursdays. Each weekly rewards 500 embers, 1 ithil shard, 70 sigils and 3000 virtue experience unless otherwise stated.

  1. Complete any 10 dailies
    1. These can be done on any difficulty up to 8 levels below yours
    2. 3-man level 122 solo or duo (ashable loot)
    3. 6-man level 122 duo (no loot)
  2. Complete 4 instances
    1. Any instance (can even be repeated)
    2. Harrow/roost *2 for quickest run
    3. Harrow/Roost/Lamentation/Black lore for quickest instance + quest weekly
  3. Kill 8 roving threats
    1. Do a round of Nazgul (with or without Witch king) 9/8 kills
    2. Roaving threats in Minas Morgul itself count
  4. Exchange 100 sigils for 500 embers at the White company barterer
Locations of the 9 Nazgul

Instances overview

Currently there are 4 small fellowship, 3 fellowship and 1 raid to run within the Minas Morgul expansion. All beside Harrowing will require you to discover the entrance to be able to run these.

NameAcronymSizeLootDaily
HarrowingHarrow1,2,32 or 3 man2
ShadowroostRoost1,2,32 or 3 man1
Filth-wellFilth1,2,32 or 3 man3
Deep-BarrowBarrow1,2,32 or 3 man2
Black loreBL1-2,66 man2
House of lam.Lamentation1-2,66 man3
Fallen kingsFallen/Kings66 man0

Harrow and Roost are considered the easiest instances, Barrow is in the middle with Filth being hardly run for dailies or loot. BL is shorter then Lamentation, but with bosses that vary every week. While Fallen kings is 1 boss fight. All 6-mans have fallen out of favour with the raid dropping similar loot.

Loot overview

Either by crafting, bartering or instance drops you can get jewelry or armour. At this time any scaled, big battle or non-Minas morgul instance gear is usually harder to get or worse then lowest gear in the expansion.

Crafted sourceItem levelQualityNeeded
Reclamation407Purple3 ithilharn shards
Reclamation411Purple5 ithilharn shards
Guild – normal412Teal10 crafting box
Guild – elite420Teal 12 crafting box

The higher the difficulty the better then chance to get a better quality gear in general. You can get a purple on tier 1 (bonus) and on tier 5 (you’d want a teal). All item levels can roll with an extra 5 levels randomly.

Instance sourceItem levelQualityEssence slot
Reclamation408Yellow0
Tier 1 (122)402Yellow0
Tier 1 (130)408Yellow0
Tier 2410Purple0/1
Tier 3414Purple0/1
Tier 4418Teal1/2
Tier 5419Teal1/2
Raid tier 1426Teal1/2
Ember 2000410 ?Purple0/1
Ember 3500417Teal1/2

For essences there are 5 different levels at the moment, but in general you will only use 3 different ones. Tier 1, 2 or 4.

EssencesTierSourceMaterials
Flickering1DropFree
Sofly moonlit2Crafted1 Shard + 1 solvent
Moonlit3Crafted2 Shard +2 solvents
Warmy moonlit4Crafted1 Shard + 3 solvents
Trigger4.5Crafted*1See note
Skirmish5Event*2See note

*1 – A critted Tier 4 becomes a Mystery box. Which when opened has a 12-14% chance to become a trigger essence (bonus effects)

*2 – Limited events can award a tier 5 essence such as Ill Omens or Thrang

Crafting guild (access and materials)

If you’ve a crafter that has already gotten westermet guild reputation you can use Minas Morgul recipes for easy 200k rep for easy access to teal item level 412/414 gear.

These can be gotten from the Minas Morgul camp or your local Guild leader. For the recipes themselves check the Improved recipe vendor.

Gear and jewelry require a Ithilad crafting material to craft these items. These come from instance drops or ashing instance gear (25% chance for 1 box)

If your vocation allows it. You can also visit a master of apprentice in a major hub to get access to a 2nd guild. The 200k easy rep will only work on the latest tier.

Bullet point information

  • Newly added, complete any 10 task hand-in to complete a quest that gives a 100% crit item
  • Reclamation reputation can be boosted with accelerators
    • White company not recommended to use them on

[CJ] Noffer 4 – Going South

After the Special honey rolls wore out and crashing on the closest hay stack Noffer woke him up. “Not all your rambles were a fever dream”, he said. That turtle you saw that was talking to the goblins? He’s here, he was just watching the watchers that have been watching you ever since you arrived in the Vales.

The hobbits have been gone for years. Sharkey is a problem, but only a recent one, said Chompy. As Noffer tried to interrupt him Radagast showed up.

No need to worry about the Vales. I’ve a band of mercenaries working as we speak. They managed to fell dragons up north. They’ll dispatch some goblins and orcs with ease. There are more forces at work in Middle-Earth then just critters. I’ve left instructions with Chompy he’ll fill you both in on your way.

But who will find our truffles?!

As Noffer made it’s way south he’s crosses his hometown of Arheim. He didn’t have the heart to tell that the Authentic Noffers had long been outsourced to other pigs. It was better to let him sheepishly believe it was still his daily duty. Truth been told, he had a hard time finding truffles unless they were so close they blocked his nostrils.

Nothing to see here! Nothing special going on as Chompy pulled the wool over the villagers eyes as he did with the sheep. Surely a turtle, pig and hobbit isn’t the weirdest thing you’ve seen here. 13 dwarves, beornings and chicken looking for mountains are more of a reason to be suspicious then us.

As the brown leaves turn into the golden flow of Lothlorien the party made it’s way to Cerin Amroth to set up camp. We havn’t seen any orcs since we left Blomgard, said Noffer. They have been dispatched by some big shots elf that are on their way to a wedding i’ve been told. Even that cranky lady is off to somewhere so don’t worry about the tales of whisper in the forest that will put you under her spell. What whispers? Oh don’t worry then. No worry, then why did you feel it was worth mentioning Chompy? Nothing, just keep walking. Chomp! i’m not a hare we can stop and talk about these whispers!

Your short legs? Your legs are thrice the length of mine said Noffer. You still got us beat in length. Chompy how far is it?

Don’t worry we just have to use the front door. Elfs are very meticulous about anyone using their backdoor. It’s just around the corner.

Bert jr. Bartleby is that really you and Rattlepack? You used to play with me in the mudpits back in the Shire. What are you doing here?

They won’t let you in either Bert? Don’t worry we’ve been send by Radagast to use the witchqueens mirror. Let me give them this token. I’m sure you’d be as hungry as a boar after that journey. I’ll ask if they got some lembas for you both.

What a little wizardry can’t do for you. No hobbit ever thought he’d see the elfs. And now we’re in their capital. But that’s one giant birdbath. An eagle could fit in there.

After a brief introductionary video the three little musketeers were each given a brief glimpse into the rifts of time. An ominous voice whispers “things that were… things that are… and some things… ” as Chompy begins to back down Noffer shouts, Rattlepack shut up! Chompy fades in and out

Goblins came out of the Misty Mountains. A monstrous rumbling echoed in the caverns below them. A fight between mountain giants and turtles shook the very ground that surrounded them.

He’d heard of the Western Turtle march, but he never seen anything to proof it ever existed. Enormous critters larger then even the fictional Filikul or dragons larger then cities used to roam Middle-Earth. They now knew what drove the hobbits out of the Vales. It weren’t the pigs as the Shirefolk thought. A trove of goblins that fled the Misty Mountains and never dared to return to their ancestral homes.

Shortly after these revelations Chompy decided he had to delve deeper he left Lothlorien westwards towards the Mirrormeres leaving the others behind. Noffer decided to return to the Vales with the Bert, Rattlepack and the hobbit for now following the trail of Bingo Boffin. Hoping once again to see the Shire in it’s full green glory.

Mordor (besieged) comparison

Mordor besieged overlaid on the Dor Amarth map

Besides all the fancy kings, elfs and estranged cavedwellers and hibernators there are more things to find in both Dor Amarths. Then again 3000 years and an exploding volcano manages to do some work on your real estate.

After a little thought experiment lets take a quick look at what happened to it all

What changed in this time?

  • Barad dur and Dingarth are now both ruins.
  • The elf quest camp has been turned into a evil spirit housing area
  • The Mordorrims at Amon Fum have changed places with the Stout-axes in Lugash

What dissappeared in the 3rd age?

  • Adambel has no ruins on the map
  • Barad-durs waste pits of filth have been overrun with lava
  • Several enemy camps such as the wargs and easterlings
  • The north eastern tunnel
  • Mount Doom
  • Hillbeasts

What got build in the 3rd age?

  • The northern side between Lugash and Barad-dur is now a fortified area with spirits and Carguls
  • Fushaum Tum got a massive upgrade from an orc camp
  • Mordath appeared
  • The darkwater pits scattered around the map
  • An onramp to Mount Doom southwest of Barad-dur

Random thoughts

  • The quality of Gondorian architecture varies a lot with some being completely gone and Lugash still standing.
  • Darkwater pits don’t correspond to any Second Age building or point of interest on the map. What do they do?
  • Dol Naeg is a ruin in Besieged. What was the function of this fortress before the Siege?
  • There’s a distinct lack of Mordrirrim in mordor.
  • Why did Suloks survive, but wargs and hillbeast didn’t?

The probably good Minas Morgul prep guide

A short non-definitive guide to what you could do to prepare for the Minas morgul expansion.

Why probably good?

The amount of betas are limited and even then most information hasn’t been confirmed to be 100% correct. So we’re working with a lot of assumptions and guesses. So take it with a grain of salt.

Deeds and challenges

All challenges in lotro are only available at the level cap. So in 2 weeks they will only be available at level 130. And you’ll be far worse equipped to tackle them then now. For an extra thing that the higher tiers for U23 and U24 instances will either be missing the scions or tier 4 and 5 for at least a while.

Legendary weapons and virtue (xp)

With the expansion you will need 1 extra crystal and 1 empowerment scroll per legacy for each weapon you have. This will be very easy, but you may as well have them ready. The virtue xp from the Vales dailies will probably move to a new area. Save any miscellaneous deeds with virtue xp for after the launch if you’re nearly capped. They wil be lvl 65 once you get to 130.

Gear prep before Minas Morgul

In this department there isn’t much you can do. The stats you will need get are about twice you need at the moment. So most gear you have atm will be replaced in the upcoming weeks. Save your highest essences for new gear cause they will be better then nothing.

One question mark is if you can safe big battle boxes and open them at 130. Before they would scale to the level they were opened, but on the last beta these were horribly bugged. Rumors are they have been changed. What these changes are, no idea.

Embers won’t be downgraded to motes or figment like it happened with seals and medallions before. Stock up to the cap of 10.000 and save them for launch to fill up holes in your inventory.

Gear after release

It looks to be a repeat for Ered mithrin. You’ll get yellow and purple gear with hardly any essences slots for your journey to 130. After that you can upgrade in new instances at an item level that will be increased over time. 

Essences so far will be acquired through landscape drops in yellow and purple variants. Crafted essences will be available at a (too) later date. And it will hopefully not turn into a borefest like Utterby farm like last time. But i’m not keeping my hope up for that.

Scaled instances such as School, skirmishes and Sambrog etc will be adequate, but limited due to 10-20 item levels lower, no essence slots and loss of stats such as might/agility/will.

Where to find gear after release

There are 4 new 3-man instances with 2 6-mans released at a later date. These will contain the easiest farmable gear.

U23 and U24 instances atm scale to 130 as well and Glimmerdeep would be a very easy quick alternative. But they disabled scaling before upon release.

Quest tokens will be a good choice to fill out any slots you might be musing from leveling and instances. Use them sparely. I haven’t seen what dailies or repeatable quests are out there yet.

Osgiligath and Minas Tirith 4-slot from T1/T2 farms will be the best and longest lasting if you can get your hands on them. Essences will be a nightmare to get in that quantity though.

Old tricks to remember

Nearly all gear will be bound to account. So safe all armour for alts or perhaps run a 3-heavy group to trade tanking and dps with your friends in instances.

Use reputation accelerators to make sure to hit kindred on your first character to gear him quicker. 

You can overwrite essences now so just toss in any lower quality essences or level 120 you won’t use now.