Mordor 21.2: A brief look through the notes

 

Welcome to the open beta. (In case you didn’t notice that Bullroarer is an alpha test server). Let’s see what is going on in the Update 21.2.

 

Twenty new repeatable daily quests are now available! Find these new quests by speaking with the Expedition Organizers in each of the Allegiance halls (Vórthi, Tancram, Glórellas, or Aster Hayward.)

Oh, well, I guess repetition of the current daily quests wasn’t enough, so we needed also daily requests. Without a deed on BR, we will see if something changed there.

A new Main Menu item has been created to allow players to filter out sounds, quests, and items, either for the current player, or for your entire account! If you’ve got something you never want to see, hear or get again, you can access the Filter panel by pressing Alt+R (by default). To remove any filter, drag the item, quest, or sound off of the filtered list.

 Loot: To add an item to your loot filter, drag it from your inventory to the filtered list, or press the button in pending loot. Anything added to the Loot filtered list will not be awarded to you again. For Master Looter, the Master Looter will see an assignment dialog for items meeting the quality rating of the fellowship rule, even if the item is filtered. For Need/Greed/Pass, only players who do not have an item filtered will see the dialog option for items meeting the quality rating of the fellowship rule. For filtered items, players will not see the Need/Greed/Pass dialog, and the response will automatically default to Pass when the timeout for the response expires.
Quests: Filter a quest by clicking the filter or account filter button at the bottom left of the bestowal dialog or quest log. Quests you have filtered will no longer attempt to auto-bestow, no longer appear as quest rings on the Mini-Map radar, and no longer appear as a quest ring on NPC or mob heads. Quests that cannot be abandoned cannot be filtered.
Sounds: To filter a sound, go to a place or situation in-game where the sound is heard, click the Record button to see a list of all sounds currently playing, then drag the sound to the character or account filtered list. Sounds you have filtered will no longer plays as audio in your game client.

Finally a useful feature in this game. We wrote more about filters here. Looking forward to checking if they removed the item number cap in the list and if we can see all the audio files now.

Experience the new “Frightful Tales to Curl the Hair On Your Toes” at the Harvestmath Festival this year.

Can’t wait to try out the filters.

Talath Urui – Shackles have been excavated from the rubble, and can now be reached for the quest “Breaking the Chains”.
Talath Urui – The hiding spot should now be more obvious in the quest instance “Borangos the Horror”.
Gorgoroth Resource Dungeons – Allegiance bonus quests no longer go away after completing an Allegiance. If you have already completed one or more Allegiances, the bonus quests will return for you.
Gorgoroth Resource Dungeons – Barad-dur: Lore of the Past no longer has an Ancient Tome hidden in rubble. Barad-dur: Gathering Relics no longer has a relic hiding in a wall.
Gorgoroth Resource Dungeons – Durthang: Gathering Relics Durthang is no longer missing a Relic.
Gorgoroth Resource Instances: The following deeds are now available: Resources of Gorgoroth, Gathering of Resources, Gathering of Resources (Intermediate), Gathering of Resources (Advanced).
The Tales of Gorgoroth Deed is now visible in your Deed Log as soon when at least one objective has been completed.
Some actors in the Udun region now have the correct species or race listed.
Some minor typos in the Elf Allegiance storyline have been corrected.
Players who currently have the Court of Lothlorien Allegiance quest underway will now find Glorfindel in Rivendell if an older quest that requires him is not yet completed. If the character is not in the middle of an uncompleted older quest, then Glorfindel will continue to phase out of the area.

Only took a hotfix, a patch and 2 updates.

There is a new Allegiance Weekly in the rotation for completing the 3 person and 6 person instances.

Oh, great. So a bugged cluster” of instances will now be a requirement for a weekly quest that probably not every class will be suited for. Great job, SSG.

There is a new Lost Lore for the three and six person instances.

They didn’t have the 5000 allegiance point relic in the BR build, we will see how that goes in the beta today.

Wildermore Endgame – All quests are now available as choices all the time.
The Battle of Ost Celebrant – Follower Doran will bestow all of the quests immediately when you enter Ost Celebrant
Evendim – Farmer’s Bane – The wolf is now always available to advance the quest.
Summer Festival – It is now easier to target and attack the Heat Wave mobs for the quest “Defeat the Heat”.
Baggins Birthday – All of the story quests will now be continuously available during the event.

Very important for the instance update. Class balance isn’t really an issue. *Takes the blue pill* (No, not that one.)

There is a new tier of crafting available. New recipes are available from the Quartermaster – Gorgoroth Crafting Vendor. These recipes require a special ingredient only found in the Instances. This item may be freely traded.

Didn’t spend much time on crafting in BR, but I think that ‘tier’ is a bit confusing, as it’s still Doomfold. But I’ll bet you anything that instance only items also drop from lootboxes.

When running the Pelennor Instances: Blood of the Black Serpent, The Quays of the Harlond, and The Silent Street, at level 115, you can now receive equipment that scales up to Item Level 315.

Still don’t know if there’s a 315 hilt and what it would give. LoE?

Crafting – Doomfold Healing, Milkthistle, Conhuith, and Lhinestad Draughts now remove negative effects up to a maximum strength of level 120.
Crafting – Captain Crest and Warden Carving recipes may be executed with Universal Ingredient Packs.
Crafting – Food produced from Doomfold Cooking now has a stack size up to 100.
Crafting – Woodworkers are now able to craft Strong Boards of Doomfold Wood, Weaponsmiths are now able to craft Quality Doomfold Ingots, and Tailors are now able to craft Well-treated Doomfold Leather.
Crafting – Doomfold Jewellery recipes now only require 1 Refined Black Adamant instead of three.
The Doomfold tier Woodworker recipe Superior Bow of the Doomfold no longer creates hammers, and the Superior Hammer of the Doomfold no longer creates bows.
The Empowered Shadow Essence Box is now unbound so that it can be traded or sold.

Still no essences for scholar or cook and no scaling up of Doomfold crafted class items.

Allegiances – Daily repeatable, weekly repeatable, and Resource Instances in Mordor now give a new type of Allegiance Point item. The value of allegiance points from these sources results in the same point grant, but the new AP items can be used to barter for a new tier of Allegiance Gear.
Allegiance point granting items now stack to 100.

And they kept the relic that you use for Allegiance level up to use for bartering and basically given up on Tokens of Service at the same barterer. So much for the feedback.

Allegiance Cloaks no longer have an armour class requirement to use, and can be used by any class.

Still didn’t get an explanation to what is a heavy cloak. Made of chain mail?

Gorgoroth Steel-bound Loot Boxes now provide item level 330 gear commensurate with the new instance spaces.

Most likely not true and is meant that the new lowest level is 330, since we already had items up to 333 that we know of, just the minimum level was 326. We will probably get a message that this is either a bug or the items can be obtained somewhere else. But then again…

Gorgoroth Steel-bound Loot Boxes now offer an assortment of new Mordor-themed pets, and a set of cosmetic weapons.

Interesting… Wonder if they used the beacon feedback to add Viznak in. The barterer had pets in shape of different crawlers, snakes and salamanders. Hopefully these are somewhat different.

To see the complete list of the changes, you can visit the forums.

 

Mordor 21.1: Best available gear

 

Gearing up in Mordor is a little bit difficult when you’re doing it for the first time, because the gear comes from several different sources and you can’t even access them all right away to eventually plan it. So in the hopes that this clears some things up for you, I’ll just introduce (if we can call it an introduction at this point in the game) a few pieces of gear and their sources.

 

Questing

 

Questing will usually give you some gear to get by while questing and leveling, but the rewards aren’t really worth much, other than the Light of Earendil that prevents the shadow debuff.

Where questing does give you the best items is near the end of the regions Talath Urui and Agarnaith. These will give you 2 pieces each – chest and legs. For some reason, and this is likely not a bug, light armour classes get the same armour twice, while medium and heavy have dps and tanking versions.

 

Ash

 

While questing you may come across some rewards you do not like or need – you can turn those to Ash. You will be getting drops from enemies and these may not be for your class even – you can turn those to Ash. This is a decent system which allows you to clean your bags on the go by using the Flame of Ancalmir, but it has some downsides. These would be that the Ash is not that easy to get unless you’re in the Ash farms and buying a lot of keys to open lootboxes. The green, purple and teal items will give you 5, 10 or 20 ash respectively, but the same items from lootboxes will give double the ash, so 10, 20 or 40 Ash.

From Ash you can get earrings, bracelets and boots.

You will need 2525 for a “regular” build without the Ash gold rings, which makes it 5050 for two builds.  With the two gold rings the number goes up to 8025 or 16050 if you want to go for four of those rings, but you can also make them work in both builds by slotting some essence that will be universal to both or, as I suggested, keep the Allegiance build for tanking and healing.

 

Allegiance

 

Best items from the Allegiance system will depend on the fact what class you have and how you play it. But let’s say that you are not getting ready for dps, then the Allegiance will provide you with best rings on chapter 4 (rank 15 Allegiance) and best cloak on chapter 7 (rank 30 Allegiance). 

Which would mean that if you are gearing for one role, let’s say tanking or healing, then you would need to get one Allegiance to rank 30 and another to rank 15. If you are making 2 builds for your character, then you will be bringing two Allegiances to ranks 30 and another two (3 and 4) to rank 15, so you would have two cloaks and four rings. And I do suggest to go with Allegiance rings and hope the gold ones drop from a box one day, rather than spending almost 3000 Ash for something that is clearly inferior from the lootbox rings. There is no content right now that says that you NEED those now anyway.

The best gloves are also from Allegiance. Unlike the rings and cloak, these are not a quest reward, these are a barter item from an NPC for the tokens you claim while leveling up an Allegiance. This would be your Allegiance Quartermaster. The gloves will cost you 75 Tokens of Service or 150 for both versions.

 

Crafting

 

Crafting is now back and for now is a source of several best in slot items. You will be able to craft the best helmet, pocket, necklace and essences. Sadly, by design, bug or just forgetting about it, we have no new crafted relics and the current ones in comparison look so miniscule that you could even unequip them and not feel any difference. Hopefully we’ll get some of those soon too.

The recipes for these are bartered by the tokens that you get from questing, but the recipes are not bound to character and you can send them to any of your crafters.

Some of the items, like captain standards and Lore-Master brooches, are level 323 on regular crafting and as a critical success also, so I’m guessing this is a bug and should be fixed some time in the future, so the Doomfold captain standard should then be the go to item at least for tanking. But this is pale in comparison with scholar and cook not being able to make any essences.

The necklace will cost you 90 silver signets of the Thandrim. Pocket will cost you 30. Helmet will cost you another 90 signets. So, this brings us to 210 signets for gear. The essences are one shot recipes with no chance for better ones and depending on your build you will need different number of essences. Without the gold rings it’s 14 essences. One essence recipe will cost you 15 signets, which is another 210 and we get to 420. You still need to get the new relics. For some classes the relics that reduce speed will still be the best most likely, but let’s say you’re changing all – one relic costs 50 signets – 150 signets per LI makes it 300 in total for a single build. Total signets needed for one build 720. This number is very easily obtainable just by finishing all the quests and continuing doing the dailies, etc. And I’d say it’s a great start to barter for the return to Udun foothold at the start and with that skill we get to 730 signets. 1450 in total with a full second build.

 

Landscape

 

Landscape has a chance to drop off-hand weapons and shoulders. It can drop some other things, but those are covered. Usually, the level of the shoulders and off-hands is 309, it can drop a level 310, which is a little bit more rare and a very rare 315. Some of these off-hands are good, but for some you may want to run some of the scaled instances and get what you need. You can get some other shoulder pieces in Mordor, but these are purple versions with one slot less for the essence.

Also take good note what drops stay in your pending loot. Landscape has a rare chance of dropping the best essence – Shadowed essence.

 

Gorgoroth Steel-Bound Lootbox

 

I didn’t mention the gold rings before with Ash, because this is where they are best in slot. The same actually goes for shoulders. The lootbox has a chance to drop items which are much higher in level than the ones we have available. The gold rings obtainable with Ash are level 326. For some time I have tought that the highest level from the lootbox was 329, then I have been told that there was also a 330 and recently on the forum someone posted an item level 331. Given how SSG handles informing the players about the content they put out, we can only assume that it can go even higher. But the lootbox also has a chance to drop other items of a higher level than what is available to you.

The SSG executive producer has also said on the forum that lootboxes aren’t intended to have the items with best stats exclusively.

There will never be a design that has loot from lootboxes that is statistically better than what you can gain someplace or somehow in game. Finding that loot in game might be hard, but it will be possible. Our overall design philosophy is that loot boxes are not required to reach the best gearing. If players do find some piece of gear that is best in slot and can only be gained through loot boxes then 1.) it is a bug or 2.) it is an oversight and will be fixed or 3.) there was some release timing issue and the loot will be available someplace in game soon.

In this case the intent is that those rings can be purchased from the Ash vendor for an appropriately large amount of Ash.

Sev~

The discrepancy in item levels has been noticed right away and reported and there have been hotfixes, patches and updates, but this still happens.

This makes this system, especially after buying the Mordor expansion for no small amount of money, the biggest pay to win in this game. Gorgoroth boxes are dropping like crazy, yet the keys are very limited. And we only recently find out from Cordovan that the “bugged” dailies that didn’t have the key are working as intended and that we should only have 3 keys per week, with no chance for a landscape drop.

This is working as intended. Not every daily offers a Black Steel Key. They are also limited to three Keys per week.

So, if we want to prepare for instances and min-max the gear, we are not only pushed to buy the keys, but also inventory (which is on sale right now) and the vault space and maybe shared storage to keep the huge amount of boxes that are dropping.

Untill recently I was using the PvMP plug-in only to not miss a lootbox in the pending loot, now I just don’t care if it gets deleted and timed out.

Personally, I do not think that we wanted to pay for the expansion so we would have the privilege to be milked for keys with a massive RNG – some get it on the first box or don’t get it on 100th. Do we have to do it? Of course not, but the fact that it is “optional” does not diminish the recent business decisions, lack of information about the game or misinformation. 3 keys intended per week with this amount of boxes? Who are we kidding? Is one key per day going to make or break someones bank?

 

Tactical classes

 

We still do not have any information if the tactical classes are working as intended. The dps has dropped significantly and the heals have too. The only buff we have had is from leveled legacies. We have spent star-lits only to then notice that nothing has moved at all in terms of dps or healing rating. Which brings me to the conclusion that it can’t be intended. How does someone spend something to upgrade only to stay in place? I don’t mind a slight nerf to RK dps or mini heals, but with the damage mobs are putting out or group taking and not being able to cap certain needed stats, this should have been done better than just letting us use star-lits, but not advancing. There could have been some cap to reach and not pass, but not moving at all is too much and broken. This is not only bad for grouping, but has also made questing in Mordor considerably harder than on physical classes.

 

Conclusion to the gearing

 

Obviously, you do not need to build your characters for t2 right away, but I did. I do not like to have too many swaps or change the gear all the time for t1, for landscape, for this or that. So, all I’m running with at all times is t2 gear. Below are my builds for warden and minstrel. Soon I’ll be able to add captain too. Please disregard the yellow letters and percentage, as the plug-in is outdated and doesn’t show the correct caps. But as a reference I’m providing you with my numbers on the builds. These can and will be further tweaked, but for now this would be it.

 

Mordor: Update 21.1

 

This Monday LOTRO has had a curious update to the game. I think most of us were expecting a patch of some sort, a 21.0.3 or something like that. But we have had a full on dot update – 21.1 – you can read the release notes here. It’s not that there isn’t enough in the update, there is, update 20.1 has been a lot poorer in what has been done if we’re going to compare those. But the expectations, especially with this being an expansion people have spent a lot of money on, have been a little bit greater.

Which would be my outtakes from this update as the best ones?

  • Tooltips in the Crafting Panel now properly reflect the increased item level on critical results for Doomfold tier Armour, Jewellery, and Weapons.

  • All Battle Lore and Warding Lore scrolls will stack up to 50.

  • Now once you have completed Chapter 1 of the Kingdom of Gondor Allegiance storyline, you can use the Black Lebethron Casket on the top level of Minas Tirith (After-Battle) to enter the Hall of the King (Elessar, not Theoden lying in state). To enter the original version and see Theoden, you will use the original door as normal.

  • The exit door from the Hall of the King now leads to the top tier of Minas Tirith (After-Battle).

  • The quest ‘Mysteries of the Ghâshghurm’ is now playable as part of the endgame content in Talath Urui.

 

  • All Doomfold armour, Weapons, and Jewellery now Bind on Equip as they always should have.

This one here just shows how fast SSG reacts when something is not so good for the company, but eventually beneficial for the player. I do not mind this fix, but what I do mind is that other things that needed to be fixed haven’t been. Metalsmiths still cannot craft shields, Scholars still cannot craft Shadowed essences. Similar thing happened with the crafting in the Wastes never being fixed, but what made gearing up easier was quickly taken away.

 

  • Scourges of Gorgoroth have now appeared for you to find and defeat. Quests for defeating the scourges will automatically become available when you approach these foes.

This would be the newest content. The Mordor rowing threats. We got new bugged RTs without even having the hidden threats we already had fixed. The hidden threats from Dor Amarth and Agarnaith are still missing in action. And the new rowing threats, or as they like to call them now, Scourges, have bugged locations and loot. Dor Amarth RT appears in both Udun and Dor Amarth, Udun RT appears in Lhingris. The Udun one is even a Warg. Talk about something being out-of-place. No wargs in the whole new area, but there is this one. Each and every one of these RTs has the same so-called mechanic – kill the adds or the main boss takes next to no damage. The loot from Spoils Box – Scourge of Gorgoroth: 69 marks, Major essence of Fate (t7), East Gondor Silver pieces.

Everyone, doesn’t matter if for or against Mordor and its pricing and such, can agree that Mordor was a rushed release. Now that it is released I guess it is not too much to ask to not even rush out new dot update content, especially if it is something as mundane as another set of rowing threats, which could have been a part of 21. Even the deed for these threats doesn’t show correctly. It says that it is a slayer deed, but it is a quest deed – meaning, if you kill these without having a quest, you do not advance the deed.

 

The Fushaum Bal area and players having issues with completing the quest deed or the resolution quest is the reason I wrote a short guide to it. Now, to fix this the SSG has done following.

  • Fushaum Bal: Upon completing the instance ‘The Fushaum Resolution’, 18 additional quests will unlock in Fushaum Bal. These one-time quests are similar to the repeatable quests in Fushaum Bal that disappear after completing ‘The Fushaum Resolution’. They will allow players to complete the Talath Urui quest deed and gain additional rep for the Fushaum factions.

Sadly, after running around and checking, there are no 18 additional quests. There are the same quests you had before, but now they are on the resurrected bosses you killed, now without a name. Game of Thrones, anyone? We can now get some reputation back if we lost it during the Black Book, so that’s good, but I really have something against overselling it as something that it is not. I guess you can now count the gold and get fast 2 coins.

 

Mordor release was postponed because of the pathing in some old areas, but it is acceptable to have these issues in the new one, which wasn’t cheap? The new RT has some crisis of identity and thinks it’s an ostrich, putting its head into the ground, not moving and hoping nobody will see it and kill it. The Zavar Hai in the caves in Lhingris are hitting objects in the cave, so they need to port beyond them eventually. The merevail in Seregost can skip a long way like a deja vue in Matrix. There is probably more examples.

 

 

The ground in Ghashgrum still doesn’t have the proper look to see where we would be taking damage while collecting the treasure caches or doing the new RTs. It is probably considered a fix that tactical classes when maxing out their LIs do not get any change in dps or that minstrels heals didn’t scale. Some of the dailies still do not give a Black Steel Key.

But this was an important one to do

  • The saddle on the Steed of the Eldar has been adjusted forward to more comfortably fit both mount and rider.

And not to forget the Tarkrip shield, a very important addition to Mordor.

  • The Anniversary Year 4 reward, Tarkrip Clan Shield, now has its correct appearance.

Mordor beta 5: Release date pushed or not?

Don’t know if you noticed, but I have skipped ‘Mordor beta 4’. The first reason was that there wasn’t really that many changes or remarks I hadn’t already made and the second reason is that I was bringing you: Release date and pre-order: The story behind the disappointmentCrafting Developer Diary – What it should have beenAllegiance: Pimp my dev interview and The Sound of Silence. I would highly recommend reading every one of those. 🙂 Also, if you would like to know who is Voltron from the ‘Pimp my dev interview’, if you don’t already know, you can listen to it here.

So, what did I possibly found to complain about now? Not much really. Mainly, I bring some spoilers. Well, maybe just a little gap in information on when the expansion is going live. According to +Loft in Bullroarer there should be one more beta round this following weekend, but according to Cordovan on the forums they are for now on schedule for the 31st of July. So is there a beta 6 then? Why if the feedback won’t be of any use? I don’t know, it’s just a little strange.

I am happy to tell you that this issue has now been fixed and we are no longer pulling the whole camp by attacking only one orc. Don’t have the test video from the new build, but I can tell you that I was testing it with one eye shut waiting to get some painful punishing. Among other fixed issues, the Lost Lore pages do not wait for you to get to level 110 anymore, etc. There must have been some complaints about the spies near the Udun starting area, so they are now moved. Now we will need to really look for them and I was just about to use the 3 locations to get that quest done.

You will be able to experience something similar to Glittering caves. Don’t worry, Big Battles are not coming back, it’s just a landscape cave with 2 Lost Lore pages in it. And since some of the quests were a little bit buggy and wouldn’t advance I can’t say if there are other quests here or not. I think it has a camp site outside of it. Not sure if this is just for convenience or will something else be tied to this location as similar camp sites are put next to regions for an instance.

I am not entirely sure do I want to suggest that Allegiance advances a little bit slower, but I guess I’ll say it. I have a feeling I finished it a little bit too fast. No, I do not want another SSG grind for whatever, but with the deeds I had finished, Lost Lore quests, crafting and crafting instances I was able to finish Kingdom of Gondor and get to level 6 for Dvarwes. I can’t tell too much about Allegiance though, since it doesn’t feel like it was finished and crafting instances disappeared for me in the build 5, so I am not sure how it could move forwards. One thing I will say is that I think the travel skill we get has a too long cooldown. All the allegiance hubs have internal locations you can not exit or enter using a door. Which means there is a lot of traveling involved. If traveling is the only way of moving back and forth we will need hours just to finish one chapter of the allegiance quests. In the spoilers, the last two chapters of the Kingdom of Gondor. It involves a certain flora. Excuse the clicking, had a new mic setup.

To be honest, apart from crafting instances disappearing, Legolas not being present to turn in a quest, Sam instance and Orcs jumping into the fire pit so you can’t kill them, I am not too bothered with the landscape. It feels like a lot of kinks they need to work on are the cosmetic ones for armour, avatar changes and High Elf. Another one was an Elf intro instance for the allegiance being the king of AFK. There is certainly work to be done. And while there is some polishing to be done I would certainly not mind if the expansion did hit the live (beta) servers on the 31st as the game seems to get a little bit empty these last few days, even though the quieter period started even earlier. And hopefully we will not have another Lang Rhuven.

 

Crafting Developer Diary – What it should have been

This article is satirical in nature and does not represent the official developer diary allowed by the SSG… Sadly. 

The facts about crafting are accurate.

 

Hello, everybody, I am UnfriendlyCat and I am the developer for the crafting in Mordor that is coming out with the update 21, our most recent expansion, and I would like to share with you a thing or two about it.

The new crafting tier in Mordor is Doomfold and it is new in the sense that „Everything old is new again“. You will have the classic drops from the resources. For example, an ore node has a chance of giving you ore, high quality ore, a black adamant and a black adamant shard. We are returning to a level of robustness we haven’t seen with the last two crafting tiers.

This crafting tier brings back a lot of items that were omitted from the previous two tiers. Players will be able to craft off-hands, weapons, armour, consumables, a bevy of class items (including Minstrel instruments). Very few recipes are auto-assigned, for many you will need to use The silver signet of Thandrim to barter for the recipes or items, these are the tokens you get from completing the quests. For instance, a single use recipe for an essence will cost you 15 of these signets. We are making a change to the crafting of the essences in a way that they do not require Universal solvents at this tier. Some craftable items will be best in slot for the expansion.

Crafting also introduces 2 daily recipes that you will be able to use. One is an Enchanted Gorgoroth adamant that you will be able to disenchant. The disenchantment ties into the new Ashes of Gorgoroth system. The recipe for the crafted item and the item which you will use to disenchant the crafted item (and the unwanted armour pieces you get) – Flame of Ancalmir – you will need to purchase from the High Enchanter – Elf Smith. We have provided an introduction quest for you in Udun, the starter area of Mordor. The crafted item will give you 10 Ash and the unwanted gear will give you 5/10/20 for green/purple/teal. This crafted item is on an 18 hour cooldown. Ash is used as a barter item for some of the armor and jewelry as you progress through the game.

The second piece of daily crafting we introduce with our new allegiance system. Here you will come across a recipe for a Guild-quality Gorgoroth metalworking components for a Metalsmith. No, you do not need to have highest guild level for this (Assuming, couldn’t test. Maybe this is the point where the dev diary should reveal that this is why it says that „There are no new guild levels, though it is still useful for players to be at the current capped guild tier: Westemnet. And not only because of the fact that there aren’t any crafted relics still.). This item you will be able to use to advance the allegiance to its higher tiers. This item also has an 18 hour cooldown timer.

We are also introducing two new ways of getting the resources. One is the Rare chest of Mordor in which you will be getting a crafting pack with random crafting resources inside and a random quality gear piece. The other alternative way of getting the crafting items are the two different chest Rusted chest and Coroded chest. These chests will only give you the crafting pack. These chests are larger in number, more common and they can be used more than once, as opposed to the rare chests which are similar to Treasure caches and can be used only once.

And for the end, we will also have crafting instances. Even here we are returning to the older versions of soloable crafting instances, as opposed to the recent fellowship versions in the Wastes. So these are going to be more similar to, say, Hytbold. Before you start doing these instances we suggest that you first complete the four introduction quests to the allegiances as these crafting instances will provide you also with a daily quest of collecting various items for turning into the chests at the respective halls for the allegiances. You will then receive an item that you will be able to use for any allegiance, no matter where you got the item from.

Thank you very much, see you in Mordor, this was your UnfriendlyCat.