As Squirle discussed in his Quick intro to missions, missions are a new feature currently planned for the War of the Three Peaks expansion (Update 28). I have played several missions using two characters: a high-level warden and a low-level Rune-keeper. Below is a video highlighting a pair of missions with my warden.
Note that this is the first test release, so there are naturally a few bugs. The worst (in my mind) is that the opening missions is very difficult (perhaps even impossible) to complete due to an issue with an NPC. Fortunately, you can run other missions without running the opening mission. [Ed: This issue has since been corrected]
Also, as Squirle noted, the morale levels are a little off. When compared to skirmishes, the morale levels of the standard mobs are well below par. I would expect standard-mob morale levels to be twice as high as those of swarm mobs (the swarm morale levels look comparable to those in skirmishes). I don’t know whether this is a bug or is a design decision.
Twists
One new feature introduced by missions are twists. A twist a a mechanic that is present during the mission run. In the missions I ran for the video, I ran into the following twists:
- Some mobs are able to summon reinforcements.
- A possible ambush at the end of the mission (though, based on the video, it’s not a certainty).
Two done? I suppose that means that there are 78 to go.
Update
Since this article was posted, the Bullroarer build was updated that addressed several issues. The one I can confirm for the moment is that The Main Gates mission can now be completed.
Pineleaf remembered his login password 😉