99 instances – Dol goldur

Which boss is the hardest in all of lotro? The 2nd boss in Warg pens. No One ever defeats him. Warg pens, Dungeons, Sword halls and Barad guldur are the 3 instances and the raid that came with the Mirkwood expansion. Ranging from never run to the most started instances around during their time.

Swordhalls
Set in the training grounds of Dol guldur  you will face 3 kinds of enemies each protected by one one boss. Each boss and his minions have a specific set of traits to make your life a bit harder. Urcheron will make sure you keep on the move with a chasing floor fire, while Chachrien will test your parties interrupts or aoe damage and Durkar will be all about taking hits and dps. After a while adds will start spawning on tier 2 or the next wave of mobs/bosses will come for you.

A 3-man gauntlet fight where you can tweak your tactics depending on your group and difficulty. Quick, compact and quite nice in rewards and xp.

Unknown to most, the great Warg

Warg pens
The king of xp and power leveling is the name of the game. Wargpens is the most run instance in lotro by a good margin i’d think.Grabbing two out of the 3 quest before facing a boss will net you as much xp in a few mins that is not matched in any other area. Often requested to be hit with a nerf-bat warg-pens would just be replaced by swordhalls or a skirmish. Lf wargpens ⅔ got champ will be here for awhile.

The instance itself features 2 boss fights that function quite similar as both bosses will call for warg reinforcements at a certain morale level. All in all a relatively easy instance that would just be run from time to time without its xp.

After putting the trolls back to sleep. It’s time to troll your fellowship to sleep

Dungeons of dol guldur
Hated by deeders to a level not often seen. The bane to a clean deed-log in Mirkwood is designed to not be finished without a masochistic group of 6 ever since challenges can only be gotten from max level.

The dungeons are divided into 3 wings each with a different layout and patrolling trolls. Your task is to free > 7 elfs from their random dungeons while evading the patrols. Getting spotted by these unkillable trolls will put everyone in that wing in a jail while resetting each discovered location. Thankfully there are tricks to not trigger the elfs running into the patrols, lucking out on the daze-keggs, noone mistaking a door and grabbing all efls from all 3 wings within 5 minutes of the first elf getting rescued.

The boss fight itself has 3 trolls and a cargul coming for you and your elf dancing party. Squishy as they are the elfs will die quite quickly and at least 7 of 9 elfs have to survive for your deeders.

In it for just a box run? Just rescue one and wait a little bit. Let the elfs squirm in their cells and kill the boss for a quick and easy set of scrolls. Great idea for a 3-man, but too many moving for a random 6-man instance.

Back for some smashing

Samath gul
The old necromancers (sauron) throneroom is the decor for Samath Gul.One of few instances with an optional boss. Might even be the only one with an extra boss soley for the challenge. No extra chest, but an extra boss with unique loot rewards at that time.

A mix of annuminas and sambrog in its approach to thrash mobs and mechanics. Both urchir and Allagosir protected by orcs and “angmarim” that each have a specific skill you’d like to avoid. Depending on your group and experience you will interrupt, damage and avoid them to what you’ll suit best. Each of the bosses immune to fire or lightning and the surrounding set in their elements will keep you on your toes.

The 3rd boss Gorothul is the fight of the interrupt. Stop his inductions and keep the dps going on him will net you a quick chest. Or if you manage to not kill any of the blue spirits you will face the extra boss for the challenge quest.

After avoiding all the skeletons piles you will now need them. As Demafear will take reduced damage until an undead is killed near him. Move your group away from the green flames squares while you grab some skeletons near him.

A scaled instance that went through its own pace, box run and scaling. Never feels boring or too long. The extra boss, rewards for a good group and timely run has made Samath gul an instance that stood the test of time for nearly every period in lotro.

The Black Friday rider sales for tapestries are on

Barad Gudur (not gularan)
Home to the best doormat ingame and a raid tied for the least bosses. The first staging area and the last boss left the biggest impression on me. While Durchest and the twins are not the most interesting bosses in lotro. Both bosses would be copied at later times in several 6-man instances and parts are used even earlier.  Two bosses that need a certain class or divide such as melee/range is pretty standard and a boss that summons that adds at x% and needs to have all of them triggered for a challenge is standard in mmo’s

Turn him into a doormat and jacket

The entire instance is about the journey up to the tower. Fighting your way past unrelenting waves of uruks, angmarim and orcs at the start to make a staging ground for your next assault. Fighting souped up version of the annuminas elementals armourers with each their own effect you have to respect all the way up to the Lieutenant of Dol Guldur. The big honcho of Sauron as he left Dol guldur

With the entirety of Mirkwood and Barad Guldur conquered it feels like the epilogue of Moria. It has build up and expanded on previous raids and stories. A fine instance and raid cluster that is still being used and run (or farmed).

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