Not all battles are fought above ground. After the dwarves delved too deep and we bested our foes inside the Moria instances. The forces of Mazog made their plans clear by clearing out the halls of the 21st hall, the deep way and the smithes. Besides Moria there was an attack on the Rift to free Golodir in the rescue in the rift. We’ll also include the Storm of Methedras in here as another epic story instance skirmish (thats not Mirkwood).
Opportunity for extra grouping
Instances and raids are fixed in grouping size. You will always have to find 2, 5 or 11 other people to fight your bosses with you. Skirmishes give you the option for solo and duo’s as well as the other options. First you’ll have to find a location thats still feels epic, but also provides the room for all group sizes. Turbine found these places in the epic story in the attacks on the dwarven capitals and the Grey companys assault on Tal methedras.
Defences for Moria
The skirmishes in Moria are more entertaining and variable then the first skirmishes. Beside the encounters you have three points of attack in the smiths and first waves of the 21st hall. Luitenants, mobs and encounters are different then just a single mob. Orcs trying to steal the riches of the vault keepers or the archers ambushing you from above.
The skirmishes are defensive and as such suffer a bit from being too lenghty and void of options. All 3 could use an option to advance the waves or shorten the distances you have to run inbetween the points of attack.
Storming Methedras
Mysterious old womans and evil goats feel abit at odds with the rest of Dunland and Isengard. In the region of Enedwaith Gwyllion resides tried to raise an undead army to aid The white hand. What that means for us is an extra opportunity to fight with some friends or our soldier for extra loot and marks.
As an offensive skirmish with 2 extra helpers, extra encounters and 10 meters to walk to the next group of mobs. It’s a quickest and dense packed skirmish for a group of levelers. The story is not widely known or interesting to people. The role of Gwyillion in lotro is not really fleshed out, the same as the huntsman in Enedwaith. A skirmish run for cold numbers and not lore as opposed to another one.
Rescue in Nûrz Gâshu
Taken by madness, Golodir has ventured into the rift and gets you stuck in the volcanic derby for another time. Once for the raid, another few times for the anniversary event, once one more for the summer festival and this time for the skirmish. The venue is a known, but the group boosts to the skirmish are new and unknown to nearly everyone.
Ranging from multiple side attacks, obstacle that you have to (fellowship) maneuver or not kill yourself on the reflect. It all looks easy or even out-of-phase solo, but ramps up in complexity as your group goes.
Crossing the door into Norburs lair where he and Caerogs will make your life miserable. Golodir will most likely kill himself while his ranger buddy is laying traps for your assistance. Avoiding a toasty Golodir is as hard as our elf-healer in the Rift herself against Thaurlach. If they would ever fix his morale it might be a nice place to go back to. For now skirmish responsibly and avoid this one outside of a solo run for your epic book.
Next time we’ll round of the skirmishes at the high tide of them in the recapture of Mirkwood.
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