The third build of testing for Update 14 has arrived, with a new set of patch notes. There aren’t too many listed this time, so I will paste them below for your perusal:
Release Notes
General
- Crippled effect, usually put on the player by wolves, has been converted to a true wounding effect. Along with decreasing your run speed, it now also decreases might and expires out of combat. Wound healing potions will now cure it, regardless of how many of these effects are stacked on the player.
- Bull Roarer Only:Resolved issue with Weapon Master where the dual-wield effect was disappearing from players if they switched what type of weapon they were dual wielding.
- Over-time effects applied by always-crit skills no longer always crit on each pulse.
- Retreating from an interior space should now bring you to the proper defeat circle.
Classes
Champion
- Resolved issue with the effect of Champion’s Advantage only counting towards the first hit of a Blade skill when it was intended to be all hits.
Hunter
- Resolved an issue with Erebor Huntsman 2 piece set bonus not properly applying to Improved Fleetness.
Rune Keeper
- Do Not Fall this Day skill can now work on players not in the runekeeper’s fellowship.
- Fixed a bug with Frost Armour that was giving a reduced amount of incoming damage if the player already had reduced incoming damage. It should now apply the proper -10% incoming damage to any target.
- [Bullroarer Only] Updated the Scathing Retort tooltip to properly reflect the trait now.
- Hastened Determination should now lower the cooldown of Self Motivation instead of increase it.
- Branded Marks was intended to have only one rank. It does now.
Warden
- Fixed the tool-tip for the Agility stat as it did not include the fact that Agility also increases Tactical Mastery.
Monsterplay
- Resolved issue that was Guardian’s Fearless 4 set piece bonus to not properly disarm creeps.
- Fixed a bug that was allowing the free People to use the Blood of The Fair Folk potions.
- Resolved an issue that was making some mounts appear to be useable in the Delving of Fror, even though they were not.
Epic Battles, Skirmishes, Instances & Raids
- Added Instance: Lords of the Eastemnet &Instance: The Battle for Hytbold to Snowbourn reflecting pool
- Instance: Direfirel – Half-orc archers now throw spears. Half-orc warriors are always in Melee
- Fangorn Forest: Crafting Instances no contribute to West Rohan Slayer Deeds
Big Battles
- Vanguard skill Incite Foe will now be automatically added to the auto skill bar when acquired.
- Deeping-coomb, the “Prepare” secondary objective will now generate slightly more enemy soldiers
- Deeping-coomb “Darkwater” secondary objective, the Darkwater Spirits speed and spawn rate has been adjusted to make defeating them on the water much easier
- Some visual and icon effects on the Epic Battle “smite zones” have been fixed
- For the Hornburg secondary, Final Blockade, added a guard, weakened attacks of enemies, and made them come out into the main area before hitting the ballistae, in order to make the secondary more soloable.
- Deeping Wall – Securing the Culvert: Gamling will drop his arms when he’s done carrying a rock.
- Deeping Wall – Vanguard Defilers: fixed formatting typo in totem tooltip
Skirmishes
- The barter NPC that sells Legendary item accessories has been updated so that the legendary item titles are displayed in their own list.
- You can no longer slot a conflicting set of skirmish traits
Quests & Deeds
- The Restless Orcs of the Crack’s Edge – Orders no longer go into pending loot.
- North Downs – Fields of Fornost – Quest: Niels’ Bounty: Morrafn, the Flame of Hate now give xp
- West Rohan – Slayer Deeds: Set Rewards are now visible in the Deeds tab
- Typos and text in Volume IV Book 1 fixed.
- Icons plugged in for Volume IV Book 1 items
- Swan-knights involved with Epic Volume IV Book 1 now have correct appearances.
- Adjusted the destination for when you leave the IV.1.12 instance.
- More typo fixes, especially in IV.1.10.
- Changed the Calembel Farmer’s penchant for running away and breaking IV.1.6.
- Dorthaneth now have their real appearances.
- Changed the distance at which you can see the walls of Isengard. Didn’t help too much.
- Visibility fixes for the Wall of Isengard.
- ‘Interlude: Those Who Are Dead’ should now be repeatable on a daily cooldown.
- Fixed a bug where all the trainers in the Nan Curunir ox-clan merchant camp had the wrong class requirements.
- Fixed minor typos in The Best Defence (Entwash Vale) and The Riders Four (The Wold).
- There is new, corrected intro audio for the Battle for Erebor.
- The North Downs warg, Gloomfang, no longer drops Raugzok’s Ear as a trophy.
No comments
Trackbacks/Pingbacks