[CC] 99 instances – Moria post launch puzzles and raids

Moria was a few months old and the different story lines in Moria were coming to a close.You got the chance to see the sun again as you entered the dimril dale. First you had to prove yourself to the elfs and Haldir only to be send back into the depths to look what started to corrupt the orcs in the shadowed refuge. The balrog and orcs wernt the only forces making waves upon the dwarven halls.

First of the mirrors, but not the last

Puzzle time with mirrors
As you find strange forces in the Refuge you make your way across the mirror halls and Lumul nar. Both 3-mans are part of the epic story and related to the Nameless and globsnaga. Both are normal instances with a heavy puzzle element. To advance in the mirror halls you have to offset the corruptions growing by reflecting the moria lights into the depths. Where the waterworks are taken over by natural enemies and awoken caerogs.

The mirrors are a puzzle that goes from easy with only 2 options to puzzles on multiple levels. Making your way past all the morrovails and wargs to find a strange challenge at the end that asks you to control a fight that makes it as hard as possible. Leaving mobs alive as you try to fight the main boss.

Splitting the load for plants
Lumul-nar is easier to make your way through, but it ups the ante for the deeders. You’l have to split up to get across the paths and find all the levers and levies to pull to get down to the first level. Deeders how ever have to find their way up and down, down and up. Your group finds a lever and pull it. Nothing happens near you, but you hear gears turning far away. East and west, up and down you go and finally after a few years you find a handy guide. Our cap group were a few kilos lighter after all the running.

Flowers were picked, caerogs were duoed and levers were cursed. But memories were made. Both 3-man are excelent instances you wont run that often.

Even goblins craft

Halls full of loot or how to craft a speed run
Where the The grand stairs were the most run instance of Moria. The halls of crafting was it for Lothlorien. The instance consisted of 3 parts. Part 1 has 3 rooms with one type of mobs that require a different approach with melee, ran

ged and tactical each bringing the difficulty depending on your group setup. Part 2 is there to make it a bit more lengthy, but even as im writing im not sure on the difficulty of it. The part 2 boss is interesting  with its tic tac toe of fire eruptions trying to kill if you stand still.

Part 3 is the fun part where your group can shine. Finding the trick to engage all 4 waves at once and surviving it save you that much time. Opening the door to the last boss where the goblins cant make it to the center. Excellent group? Kill the boss and goblins quick enough and the loot is other. Under geared or strange gear choices and you will find yourself wasting a lot of dps on the goblins.

History and future – Closing and setting up new story lines
In the moria expansion there are 3 main story lines. Where as the leveling and first epic books are about retaking Moria (and finding a special axe) and finishes during the expansion. The later epic books and lothlorien quest pack sets up the board pieces for the next expansion into Mirkwood. The Sixteenth hall and Dark delving show you the corruption taking place in the depths of Moria. These will play a major role in the post launch update of Lothlorien and the upcoming update and raid.

The mordor expansion follows a quite similar set up with Udun and Linghris closing their ranks during the expansion itself. Dor amarth and Gimli going into the Abyss of mordath. Agairnaith and Talath erui leading into the instances and setting up for a future update. The black book and allegiances giving us access to a post-expansion update and raid.

Dar narbagud – a small line with a great setup
The nameless were a small line in the appendix, but Turbine turned it into a major part of the update. What i remember the most is not knowing what would be the final boss in the raid. The first few bosses would be variations of Globsnaga trolls, nemesis orcs and some nameless thrown in.

The blind strider and rune rocks in Shadowed refuge would lead us to ancient dwarven enemies, but none knew what it truly would be. A mastermind behind it all would be revealed, but you didn’t expect it would your beautiful Mistress.

*insert great paragraph about nostalgia, bosses and memories. Would be lying if i would put those here. Won’t have them for you this time. Moria was a great expansion that plenty of people played till they fell asleep at their desks, but the raid felt a bit lackluster at launch. There wasn’t that much a connection with it for me and the kin i was in. A lot of peoples subscriptions ran out and minds were set on Mirkwood or other games and expansion that came around at that time.

Our kins cap group for Moria has started up again and is making its way towards the same raid. A server wide 50’s group will go underground by the time this article has gone live. Might be the second time i will actually do the instance on level. But this time with the excitement that wasn’t there back then. But that is for another moment

 

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