Update 18.1 Release Notes


Community Manager Frelorn  has posted the Update 18.1 Release Notes for today’s patch. Here is a sampling of the highlights of the notes, you can read the full release notes here.


Quests and landscape

  • An Uruk raiding party spotted in the Beacon-hills is searching for the Rohirrim!
    The Ghûrdhos’ numbers are now stronger in the eastern Druadain Forest where they have taken over a glade of Wose statues!
    Elite monsters / bosses in Far Anorien may now drop Wose Carvings or Gondorian Polished Marbles rep barter items.
    Increased Iron Coin count to all Westemnet warbands and added coins to Eorlingas and Helmingas tasks.
    A swift horse has been added from Galtrev to Nan Curunir, for people who have completed “Bringing Hope to the Hopeless”.
    The defeat amounts for many of the landscape slayer deeds in Gondor have been lowered to more reasonable numbers.
    The defeat amounts for many of the landscape slayer deeds in Rhovanion have been lowered to more reasonable numbers.
    The defeat amounts for many of the landscape slayer deeds in Eriador have been lowered to more reasonable numbers.
    Reminded Legolas of the proper way to hold his bow in IV.2.9, ‘Even in Darkness’.
    The Far Anorien Reflecting Pool has been moved to the milestone near Dru Bhuta, where it should be more convenient.
    Fixed several small polish issues with the Sons of Ost Rimmon quest arc in the Beacon Hills. There is now a correct quest marker on the cellar in Bar Nadhron. Jarl Akhiz is also always properly scaled and always speaks in the correct voice. Gondrad will no longer hang around outside of Bar Nadhron when he shouldn’t be.
    Fixed the letter involved in ‘A Message from Stangard’ in the Wailing Hills so it’ll appear at the right time.
    Added a Bingo Reflecting Pool (called ‘Bingo’s Notes’) to the bedside table in Boffin Manor. You’ll need access to his home to use it (so Week 04 and after), and it’ll let you replay all of the Bingo instances you’ve previously completed.
    Added a Far Anórien Reflecting Pool to the south-eastern end of the Stonewain Valley. This Pool can be used to replay instances from Far Anórien, and also to replay the Epic instances from Books 5 and 6.
    There are now sparkling interactable objects for the Strange Tracks in IV.5.2, ‘Ride Swift and Sure,’ and they are much easier to see and to click on.
    Added Steed XP rewards to quests where Bingo is in Rohan.


Combat and Classes

  • The Guardian trait Thrill of Battle now has an internal cooldown of 20 seconds.
    The Guardian trait Radiate now only spreads marks and bleeds 30% of the time.
    Anórien Burglar signals have been significantly improved. They now grant more stats, and they give a new stat: Avoidance Penetration. This stat effectively bypasses part of the enemy’s Block, Parry, and Evade ratings.
    Hunter and Warden travel skills have been added to the Riders of Rohan rep barter in Far Anorien.

Instances and Skirmishes

  • You can now swap your unwanted Featured Instance class gear (including gear for other classes) to get gear for your class from the same instance. For example: If a Minstrel gets a Beorning chest piece from the Ost Dunhoth challenge chest, then can trade in that chest piece with some Long-lost Coins to get the Minstrel boots that drop from Ost Dunhoth. Since Sammath Gûl also drops the chest piece, that Minstrel can exchange the chest piece for the Minstrel gloves that drop from Sammath Gûl.
    You can now swap your unwanted Pelennor Instance class gear (including gear for other classes) to get gear for your class from the same instance.
    Skirmish – Survival: Barrow Downs – Beornings can now contribute to the Strength in Diversity deeds.
    Blood of the Black Serpent – If Jarl Dauthar travels too close to the entrance of his arena, he will now reset instead of being stuck behind an invisible wall upon retreat.
    Blood of the Black Serpent – The Princes should no longer be individually lootable.
    Silent Street – If the Gloom of Nurn travels too close to the smoke barrier, he will now reset instead of being stuck behind the wall upon retreat.
    Blood of the Black Serpent – The deed for completing the Challenge should now properly complete when you finish the Challenge quest.
    The Quays of the Harlond – fixed issue where the Mumak fight sometimes gets stuck in drama.
    Ruined City: several glitches that might let you escape the clutches of Jukotor and Thrug have been closed up.
    Featured Instance challenge chest armour drops should now match the armour pieces that are awarded by the coloured boxes given by that featured instance.


  • The Hooded Cloak of Many Worlds now has its proper name again.
    Hobnanigans – fixed issue where sometimes players will not reward extra tokens for winning a Hobnanigans game.
    Scaling legendary items will no longer have a minimum level over level 100.
    New Rohirric housing items have appeared at the Riders of Rohan rep bater in Far Anorien — must be Kindred to buy them.
    Relic / forge masters have been placed in elf, dwarf, and human housing neighbourhoods. The hobbit neighbourhood forge-masters are not yet available, as they are still finishing elevenses.
    Hobby-horse – You can now ride your hobby-horse in Dol Amroth and Minas Tirth in Gondor / the speed and durability of the hobby-horse has been lessened.


Known Issue:

  • Wardrobe – Items using only newer dyes will not display in the wardrobe unless you filter by colour. This affects the following dyes: Belegaer Blue Dye, Bullroarer’s Green Dye, Dark Clay Dye, Dark Mossy Green Dye, Imladris Fallen Leaf Dye, Lavender Dye, Moria Silver Dye, Lórien Gold Dye, Rohan Green Dye, Shire Peach Dye, Shire-plum Dye, Sunset Orange Dye, Deep Purple Dye, Ashenslades Green Dye.


  1. Squirle /

    A lot of the slayer deeds have been turned down. The quick ones remain the same. For example, shire goblin/brigand/wolf are still 60 advanced. But slug/fly and spider have been lowered by 1/3.
    Trolls in Minas tirith are even down by 2/3’s you only need 150 total now instead of just 150 for tier 1.

  2. Southy /

    Very happy with all the extra TP that was awarded because the slayer deeds were adjusted to ‘more reasonable numbers’.

  3. Cambruin /

    I really appreciate the fforts of this team. Must’ve said this a hundred tiimes before and I’ll say it 100 times more; best team in a very very long time.

    • Can’t agree with you Cambruin. This “best team” offered us worst quest lines in many years. Minas Tirith and Far Anorien quests are extremely boring, full of pointless fetch quests and badly designed (terrible traveling, going back to the same NPC many times, awfull mazes in which you simply waste your time). These are worst and most boring quest lines I have seen in RPG’s ever. Hero made into servant of Forlong and into washer.

      This “best team” also increased grind by factor of 5 at least, When once I could gear all my cap level toons, now I still haven’t geared one while raiding more then ever trying to do that (will be a little easier to do that after last patch I admit, still – why for many weeks we had extremely trollish rng loot system? IMO because devs have poor imagination and/or no testing was done, now they just made some small improvement, still one of my toons got 4 same necklaces from different instances while no rings, bracelets and earrings, if they at least were Bound to Account…).

      Also burg buff is pathetic and do not make him more useful and works only for burgs 100-105 so my burg will stay at 95 for many more months. Still useless, no one ask for burgs in endgame. While nerf at guard just makes leveling it more tedious, so also bad move IMO.

      Small improvements of obvious flows don’t make Lotro developers great. They are far behind modern rpg games design. If I move to one of RPG’s (not MMO) released last year I feel like I moved 10 years forward in game design.

      There are now only 2 reasons I still play Lotro: invested in my characters huge chunk of my life so hard to leave them and I have great kin. But game itself is now very far behind good games and the more so, new content is designed much worse then it was made in Lotro a few years ago. I can understand that game is old and some things are impossible to do, but can’t understand why new content is worse designed then a few years ago.

      In less then 2 weeks there will be big expansion to last year RPG that is really well made, so I will be rarely in Lotro. So prolly I will not manage to fully gear even my main after making already around 100 instances with it… And I have many other characters that are 105 or can be in a few days… But why level them… To spend months (years?) on trying to get gear, solvents, and other stuff? There are many good games in which I can have fun too and withouty insane grind, For many years Lotro was my favourite game. It was changed by quests in Minas Tirith and Far Anorien and awfully increased grind with trollish loot system. Sorry,

  4. Dorren /

    I appreciate a lot of the changes they made, but I’m really disappointed in the changes they made to the Guardian class, particularly the cool down on the Thrill of Battle self healing. Considering the already laughable self-heals that Guardians had, this change makes it much more difficult to sustain multi-target, long-term combat, and the trait itself is essentially worthless at the moment. I hope that they seriously reconsider these edits, and take corrective action to restore balance to the class.

  5. Immortan of Evernight /

    This is a very depressing update for guardians. The nerf of Radiate effects our bleed heals which is unfortunate because this also effects our already low DPS. Guardians aren’t asking to have the DPS equal to Champions and other classes but why nerf a class that already has a low DPS. If you wanna remove our bleed heals thats fine but increase our damage. This nerf was not thought out by Turbine and no response yet on the forums from devs. Nerfs like this and no response from Turbine is good reason for me to question being VIP anymore. Why spend the time grinding gear and LI’s just to have it crushed in one poorly thought out class nerf update.

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