The part of Gondor players have been waiting for is finally here! When people think of Gondor, they usually think of Minas Tirith. Being a city and a keep, Minas Tirith in many ways is like Edoras and Helm’s Deep combined. Just on anticipation alone, Turbine had a lot to live up to and then add in the shear size of Minas Tirith and it becomes a truly daunting task.
The new area starts with a bang as players ride to Minas Tirith and end up arriving just in time to help Gandalf save Faramir from Nazgûl on fell beasts. On the approach, I started to really get an idea of the scale of Minas Tirith as the city got closer. It is far beyond anything we have seen in LOTRO up to this point.
Once inside the city, players are greeted with a number of city-style quests. This was a nice breath of fresh air from previous areas. We are allowed to just explore the city with only a small amount of combat.
Each level of Minas Tirith is big enough to be a city by itself. The various levels also have their own feel. Not to mention there are 11 taverns in this place. I mean this is a huge city and I think Turbine did a great job fleshing out each of the levels. The city feels lived in with a great variety between the tiers and yet still retains the overall architectural unity of the city.
I am really enjoying my time in Minas Tirith and can’t wait to log back in and continue to help save the city.
If you want to see my impressions of the rest of the zone, you can watch my commentary series as I make my way through Minas Tirith.
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What do you think of Minas Tirith so far? Let us know in the comments below!