Crafting Explained.

What better endeavour to while away the hours then with a craft.

What better endeavour to while away the hours then with a craft.

Crafting is something that people will love or hate.  There are players that will not craft as they feel like it is a waste of time, however, now with the inclusion of XP for crafting and gathering materials (mats) it isn’t quite so much of a waste.  Others love the sheer joy of it and can’t get enough of it as it can be a relaxing past time.

To make life a little easier, I thought I would share with some knowledge about the crafts. This is a basic guide only as I thought it would be beneficial to have this to give new players a little insight as to what craft, if any, they would like to choose.

Selecting a craft isn’t easy as a new player, some will do it depending on their class so that they can make better armour, jewellery or weapons.  This allows them to improve their statistics but some will choose a craft on what they like to do or their race.  Let us look at what the crafts are first.

What are the crafts in Middle Earth?

There are Seven (7) Vocations in the Crafting world – Armourer, Armsman, Explorer, Historian, Tinker, Woodsman and Yeoman.

Each of these have three (3) Professions which can be a mix of  – Prospector, Metalsmith, Tailor, Weaponsmith, Woodworker, Forester, Farmer, Scholar, Cook or Jeweller.

Some vocations are difficult and expensive to advance while others are easy and the table below shows each vocation and their professions.

Since the little Hobbit likes to eat, she became a Cook

Since the little Hobbit likes to eat, she became a Cook

Vocation Professions
Armourer Prospector, Metalsmith, Tailor
Armsman Prospector, Weaponsmith, Woodworker
Explorer Forester, Prospector, Tailor
Historian Farmer, Scholar, Weaponsmith
Tinker Prospector, Cook, Jeweller
Woodsman Farmer, Forester, Woodworker
Yeoman Farmer, Cook, Tailor


“Nice to know what profession goes with vocation but, what does each of them do and how do I know what I want to do?”

Great question and I am so happy you asked.  Let us break the above table down further.  Below is a vocation table with the vocation and what can be made by that vocation.

Vocation Description
Armourer Can make all levels of armour and forge shields. Can also make crafting tools.
Armsman Can make weapons, halberds for Captains and Burglar Tricks
Explorer Can make light and medium armour.
Historian Can make dyes, scrolls, paints, potions and other misc items  as well as metal weapons (e.g. swords).  They can craft legendary items for Lore Masters and Minstrels.
Tinker Can cook food and make jewellery, runestones, talismans and runes.
Woodsman Can make wooden weapons such as bows, spears, javelins, staves and carvings.
Yeoman Can cook as well as make light and medium armour


The next table is the Profession and what can be done by that profession.

Profession Description
Prospector A gathering skill.  Can mine ore and turn the ore into ingots used by Metalsmiths and Weaponsmiths
Metalsmith A production skill.  Can make Heavy Armour, Crafting Tools and other miscellaneous items
Weaponsmith A production skill.  Can make metal weapons such as swords, axes etc
Forester A gathering skill.  Can collect branches and turn them into planks as well as collect hides and turn them into leather.
Tailor A production skill.  Can turn leather into light and medium armour as well as other miscellaneous items
Woodworker A production skill.  Can make wooden weapons such as bows and spears
Farmer A gathering skill.  Can plant and harvest crops and turn into ingredients for cooks
Cook A production skill.  Can cook food which gives stat benefits to characters and help recover from wounds and diseases when used
Jeweller A production skill.  Can make jewellery, tomes and other misc items
Scholar A production skill.  Can make dyes, paints, scrolls, potions and other items to benefit a character during battle.


So how do you know which is easy or hard?

Take a look at the professions needed for the Vocation.  Let us look at the Explorer – they need the professions of Forester, Prospector, Tailor.  When you take on this profession, inferior tools are automatically placed in your inventory.

A rowan branch that can be gathered and turned into planks

A rowan branch that can be gathered and turned into planks

After equipping the respective tool, Forester is easy because as you walk, run or skip through Middle Earth you will find certain branches that you can collect to turn into planks.  To do this though, please bear in mind that you will have to buy Lumps of Wax from the Supplier or Profession Vendor (These will be explained in our next guide).

A Forrester can also collect hides from animals that you kill which can be turned into leather and progress this profession through the levels.  If you don’t want to spend money at this point, you can just use hides to progress through the Forester level and sell branches that you have collected at the Auction House (AH).

Prospector is easy but only has the option of collecting ore, also known as nodes, as you find it through the land.  There is no second item that a prospector can find to progress through.  There is enough ore, however, to progress through the levels.  There will always be one type of ore that isn’t as abundant however.  In the starting areas, where you find copper, you will also find tin.  The tin in this case is less prevalent.

The third profession is Tailor.  For an Explorer, tailoring, although a little time consuming, is relatively easy as they can farm the hides needed to turn into the leather needed for tailoring.  Please note though, you will need a few hundred hides to level this profession

I would not call the Explorer on a whole a hard vocation to undertake.  It is also the easiest to make money from if you sell the materials (mats) you collect at the AH.

Now let’s look at the Armourer – they need professions of Prospector, Metalsmith and Tailor.

Prospector is easy because as you walk, run or skip through Middle Earth, you will come across nodes which you can collect as I mentioned above .

Metalsmith, because you mine the ore needed to advance this profession, it will take time to progress through the levels, but it isn’t hard.

Tailor is the hardest profession for the Armourer.  They are unable to collect hides nor turn them into leather and so if they want to progress this profession, they will need to rely on the AH for their supply of leather or kin members who can do this for them.  To progress the Tailor profession in this instance, could prove very costly and time consuming.

Finally, let’s look at the Historian.  To me this is an example of the hardest vocation.  The professions needed are Farmer, Scholar and Weaponsmith.

If you are a patient person and not in a hurry, then Farming will suit you.  Farming takes a lot of time and does not suit all people.  You plant the crops, harvest the crops and then turn them into usable ingredients for cooks to use or sell themat the AH.

Scholar is much harder.  A scholar needs to find their items throughout Middle Earth.  They don’t seem to drop in abundance and can be found in jars and urns.  Also when killing certain mobs, Scholar items can be picked up as drops.  The problem I have found with this profession is that there are not enough drops to level quickly and it takes a lot of time collecting the items you need.

The last profession of Weaponsmith is for the Scholar what Tailor is for the Armourer.  They will need to buy from the AH or have awesome kinship mates donating the items they need to advance as they cannot collect or craft any ores.

When selecting a craft, there are other things that may be useful to consider as well.  Some Professions can craft Housing Items or Reputation Items depending on the crafting level achieved.

“This is getting confusing…” I hear you say.  Yes and no.  Below is a table to help guide you through the “Other Crafting benefits” maze but please remember that what you can craft will depend on your crafting level and your reputation already gained with a faction.

Also, it is not that important that you know all of this when you first start out, but I thought it might be handy to have.  If you want to make tables down the track, then there is no point becoming a tailor, for example.

Tanning hides in Evendim

Tanning hides in Evendim

Vocation General Housing Decoration Type Faction Reputation crafted for:
Jeweller Chandliers
Farmer Potted Flowers
Metalsmith Candlestand
Tailor Floor Rugs, bench, Canopy Bed Rangers of Esteldin and the Eglain
Woodworker Tables Rangers of Esteldin and the Eglain
Cook Breakfast Table Mathom Society


Please Note: The above table is not a comprehensive guide.  It is merely scratching the surface and it is there only as a guide to help you decide on a vocation.

More extensive Housing and Reputation crafting guides will be supplied later as the purpose here is just a beginner’s guide to the crafting system. The next part of the Crafting series will take a look at where you can learn your craft and from whom.























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  1. Andang /

    Awesome article Myst!

  2. Thanx Andang.

    Just hope it doesn’t confuse people 🙂

    Have fun

  3. Lilikate Buggins. /

    This is a detailed and clear guide on the different paths of crafting. Thanks Myst!

  4. Belwynne /

    Wish I’d had this guide when I started. LOTRO is my first (and only) MMO – or game of any kind for that matter. I remember spending hours on my Armsman trying to figure out where all this wood was that I was supposed to pick up for my woodworker. It really hadn’t dawned on me that the game would be created in such a way that you can get some of what you need but, deliberately, you have to interact with others to get the rest (it was a light bulb moment. Seems kind of “duh” now…but that’s why these beginner guides are so, so helpful. Thanks Mysteri!

  5. Hey there Belwynne.

    like you I wish I had known more when I started. This also was my very first MMO. I did get help from kin members but somehow missed out on some info – like to make money, sell at the AH. I was told Explorer was good for making money but that was it. It was much later when I was informed about the AH.

    Have fun.

  6. DancesInTrees /

    Slight objection: surely Scholar is both a gathering and production skill?
    Apart from that niggle it’s a good write up 🙂

  7. Ringeras /

    Another point about the relative difficulty of a craft:

    Animal hides are FAST to gather given that they automatically appear in your inventory on defeat of a hide-bearing animal. You were going to kill it anyway, right? Also, EVERYONE in this game gathers hides by default so forestry/processing and tailor/manufacturing are both greatly enhanced. Either you or your friends are going to have little problem with this crafting. Even if you are not a forester, you can gather your tailoring mats and ask a forester-friend “Hey, want some free XP by turning these hides into leathers for me?” People throw their hides away by mailing them to my foresters and tailors because they are so sick of the hide clutter in their bags. lol

    By contrast, scholar nodes are rarely found but most especially rare in starter areas like the Shire and Ered Luin. Frequently, and it seems most especially challenging in starter regions, those nodes accompany inhabitants that are either in abundance or especially tough. (Examples: Shire near Bridgefields Wall has dozens of wolves and a warg. Bree between West Gate and Adso’s Camp has many brigands and some boss-types. Goblin-infested ruin near Noglond in Ered Luin.) You will have to go in and either clear out all the mobs around the resource node or hope that the mobs don’t trigger on you during the really slow harvest time of node collection.

    If your scholar is an active player and not just a crafting alt, the scholar will quite likely out-level the player class versus the scholar craft and find great difficulty crafting consumables on level with the need for them.

    Scholar mats almost always sell well at strong prices that make it great for the classes that don’t need them and make it heartbreaking for the scholars who can’t afford them.

  8. Thanx for the comments DancesInTrees and Riingeras.

    Scholars are a constant headache for me. They do produce a variety of items such as dyes, wall paints etc not to mention Scrolls of Battle Lore and Warding. This isn’t all they produce and I probably should have made that a bit clearer. It is the mats they use to produce these however which is harder to find. I have spent hours farming flowers and whatnot just to get a handful of mats for dyes and also spent hours going through areas just to find those dreaded texts needed.

    Hides, as you say, Ringeras, are quick to gather and esy to find and everyone does collect them as they skip their way merrily throughMiddle Earth killing bears, boars and wolves, just to name a few of the beasties that they drop from.

    Have fun


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